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Performance threads All discussions about CoD performnce

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  #21  
Old 04-04-2011, 08:26 PM
335th_GRAthos 335th_GRAthos is offline
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This is very interesting !

Can you run it on a lower resolution 800x and 1024x and tell us whether the same thing happens?
And also please try once with grass, shadow, OFF

In my pictures (the mission1 JU-88 intercept over the sea and the quick mission flying the Hurri above the ground, there is a difference on the amount of Memory used (shown at GPU-Z at the right side of the picture (you will need to scroll a lot))
I am querious to know what your card consumes.

~S~

PS. And by the way, I hope everybody has read this (second page, first post)
http://forum.1cpublishing.eu/showthr...d=1#post252152

Last edited by 335th_GRAthos; 04-04-2011 at 08:40 PM.
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  #22  
Old 04-04-2011, 09:29 PM
666th_Lange 666th_Lange is offline
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OK here we go:

Plane details always HIGH, AA @ 8x (rest see tests), FPS limited at 30 FPS


800x600 @ LOW
VRAM: 950MB, GPU Load 14% max
Overall smooth gameplay with a microstutter here and there.

800x600 @ MEDIUM
VRAM: 1117 MB, GPU Load 27% max, avg around 20%
Still quite smooth but stutters getting longer and FPS drops below 30

800x600 @ HIGH
VRAM: 1338 MB, GPU Load 68% max, avg around 38%
Stuttering becomes annoying, FPS over detail goes down to 15, Dynamic Shadow in the cockpit is not allways OK.

1024x768 @ LOW
VRAM: 1020 MB, GPU Load 27% max
Gameplay OK, microstutters a bit more then 800x600

1024x768 @ MEDIUM
VRAM: 1190 MB, GPU Load 40% max, avg around 30%
Stutter is frequently there when terrain or environment is detailed, becomes unpleasent to play.

1024x768 @ HIGH
VRAM: 1398 MB, GPU Load 85% max but avg 45-50%
Unplayable, way to much stuttering and the dynamic shadowing is not always OK, lot's of shimmering. Control should be possible through NVCP to cure this and get better Image Quality.
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  #23  
Old 04-04-2011, 10:13 PM
335th_GRAthos 335th_GRAthos is offline
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Great to know, many thanks !

This also shows that the moment somebody increases the amount of "eye-candy" the memory usage is reaching the max available on the GPU.

From all posts read, on Friday they will begin testing the next patch and the trees and buildings are undergoing major tuning.

Also interesting to see that already at 800x you need to have 1Gb VRAM

Trees is the first thing I swiched OFF at least until the next patch.

Thanks for sharing and RGDS,


@Skinny: Thanks for the tip regarding afinity in Win7, I removed the Affinity line and all four cores now are running equaly at about 60-70% each

Last edited by 335th_GRAthos; 04-04-2011 at 10:31 PM.
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  #24  
Old 04-05-2011, 05:02 AM
Codex Codex is offline
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Skinny ... check your PM
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