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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Nice job Luthier !
We now know about the 7 steps you have to take in your plan to improve COD... There are GPU SLI and CPU multithread that need to be adressed, but as you have certainly read in our posts, many of us wonder if COD is 64 bits ? It is because we fear that if it is not, eventually memory management would be a bottleneck to the high performance PC we wish to build for COD... Any comments ? Thanks ! |
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#2
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Thank you Luthier
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#3
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Thank you for the efforts of you and your team. I know this will be an amazing sim for many, many years.
Here's my question. There have been numerous posts about sounds and I was wondering if you and your team consider them to be good and complete for now...or are they place holders while you address more important issues. The fly by sounds seem particularly in need of attention. Your thoughts? |
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#4
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Luthier,
Any news on dedicated server software for MP? Will it be part of the game or is it a separate program? Thanks for update! |
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#5
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Thanks Luthier & Team.
__________________
AMD Phenom II X4 970 @4.0 mhz /Corsair 8GB DDR3 @ 1333 mhz / Gigabyte MA870A-UD3 / 128GB Vertex 4 SSD / 640GB WD Caviar Black HDD / Asus GTX570 DirectCU II @ GPU 850mhz - Shader 1600mhz - memory 1900mhz / Corsair HX850 PSU / Win 7 Pro 64 / nvidia 314.07 driver Last edited by No601_Merlin; 04-04-2011 at 09:00 PM. |
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#6
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Thanks for the update! looking forward to test the patch.
Winger |
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#7
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what about the dedicated server?
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#8
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Not a word about a problem that is preventing many from even starting the game:
Main begin: System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string. Parameter name: startIndex at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy) at p5x2QOMqHgjhjSidhRa.Kd1Y1CMLC6FaI4t4roB.TsG6QNM0e5 PGQcF55j5.VEv157j24(String ) at p5x2QOMqHgjhjSidhRa.Kd1Y1CMLC6FaI4t4roB.TsG6QNM0e5 PGQcF55j5.JE0P0cBDD() at lYr8vDW0WoayHXbhMI8.ingTorWgsvQJcaJ8jtL.QJp04utlD( ) at lYr8vDW0WoayHXbhMI8.ingTorWgsvQJcaJ8jtL.fpPJ6vs2S( Boolean ) at lYr8vDW0WoayHXbhMI8.ingTorWgsvQJcaJ8jtL.OoWrRI4i2( ) at WxbfMWMnOZRKUmSTbCM.oHlsKeM8qJEPeShxIFN.JqRxmYK1Fa LPTowlK6Rm() at WxbfMWMnOZRKUmSTbCM.oHlsKeM8qJEPeShxIFN.qqxPtNrULr W() at p5x2QOMqHgjhjSidhRa.Kd1Y1CMLC6FaI4t4roB.VG97GRKRyD Zaj6Zsi181(Object ) at p5x2QOMqHgjhjSidhRa.Kd1Y1CMLC6FaI4t4roB.BvX7tt2qo( Kd1Y1CMLC6FaI4t4roB , String[] , String , String )
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#9
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Thank you very much for the update, it sounds like brilliant progress. Great job on the working godawful hours while keeping a sense of humour!
I hope I'm not being tedious but, again, please make sure you tackle this problem for the patch - you'd be amazed at how many bugs I can put up with, but not being able to play is a bit much Quote:
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#10
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MULTICORE CPU OPTIMIZATION!! None of my cores get near 100%
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