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| Performance threads All discussions about CoD performnce |
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#1
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The game is, for 90% of people, unplayable. Just because a very small portion of a very small community (the Sim based one) can play it doesn't mean that the game is playable...
This game will be fantastic, but atm for all intents and purposes it is unplayable. |
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#2
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Where do folks get all these statistics from?
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#3
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Look @ amazon.de
http://www.amazon.de/IL-2-Sturmovik-...1908780&sr=8-1 Almost all reviewers, even those who gave 3 stars and more can not play the game at this time. |
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#4
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Game is pretty unplayable even on low settings where it looks far worse than "modernized" IL2 that could look great with self shadowing and curved turns in roads and rail-tracks.
This attitude is very bad for progress if devs get "offended" by people giving them the feedback they feel. and yes... the picture is cartoonish. sorry to tell that colors in IL2 Birds of pray are more realistic... but that is my opinion. Maybe the devs are a bit color blind or something... nothing wrong with that either... but that is the result. P.S. C2D @3GHz, 4GB RAM GT460, playing only maxed up settings (I don't want tweaks that make the game look really bad for FPS... I get offended myself by this approach). And another thing... this whole "new from ground up engine" thing. It looks like "new dinner" by same cook. I don't think he doesn't try to be original and cook something new... but if it is all what he knows to do... chances are it will get to make same food like before. And that is honest feed-back from a paying customer that expects improvement. |
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#5
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turn grass off, building amount to low and forest to low... simple
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#6
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Quote:
Look I am willing to appologize if I am becoming a bit insulting, I am the first to admit I get somewhat animated in any heated debate, some call it 'hot headed', but criticism as you call it is becoming petty and not constructive, people are bloating the forums with the same drivel, this will hurt the sim's development because people will be put off, the whole issue is being dealt with and it is being worked on fast, can you not at least agree with that? but in the short space of time it is taking the devs to work on the fix, there are people hell bent on slandering it.....making sure the world knows to saty away.......result, this sim dies and we are all left with arguing wether we prefer v 4.09 v4.10 0r v4.11 of il2. |
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#7
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That's all true what you said, but the buyers have just expected more on release. Me too.
Nevertheless, I believe that CoD is going to be a brilliant simulation through the upcoming patches. Last edited by etzi; 04-04-2011 at 10:38 AM. |
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#8
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I would suggest that you might get Medium settings out of your rig but perhaps not even that. Example, I am fortunate enough to have had the money to buy a new rig recently. Its an i7 950@4GHz, 6Gb DDR3 RAM, EVGA GTX570 superclocked. I can run High settings with just Forest and Buildings turned down to Medium, AAx4 and AFx16. I get 35-50 fps over land (around Tangmere) and 45-60 fps over water. Just occasionally it drops to 25fps on a busy airfield. I didn't note the fps but in a 12xSpit vs 8x109 dogfight over water I didn't notice any stuttering etc. I also hosted this for 5 players, the rest remaining as AI, no problems my end although various rigs produced lower results, eg down to 25fps over water and lower over land, but everyone found it playable. Also see attached from the campaign. We know there are improvements to be made which will help us all but I detect that some people are expecting too much of their current PCs. And yes I know there are anomalies where people with apparently the same or very simialr rigs get different results but as the game is the constant the difference must lie in their rigs or their PC/Game settings. I also haven't seen much in the way of truly objective results: Rig, Settings, fps under specific conditions. A test track would be a good reference and we could do with a 'Benchmarks' Sticky under 'Performance threads' where people could post EDIT: I just found a thread http://forum.1cpublishing.eu/showthread.php?t=19990 It still needs a reference benchmark like the IL-2 Black Death Track though. System Spec System settings (resolution etc) Game Settings Track used fps results. Heavily moderated of course and NO-ONE trolling or polluting it with opinions etc. Just plain benchmarks.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 04-04-2011 at 10:45 AM. Reason: Found a Benchmark thread. |
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#9
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Took me about 5 years before I had the technology available to run il2 on perfect with everything maxed out.
I expect nothing different here.As it is,CoD is running nicely on my poor old computer,and even if I went out and bought a top of the range system today,I wouldn't expect it to run CoD on max. |
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#10
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Quote:
Now it may be that there is something special going on in CloD that drags FPS down. However, I don't believe this to be the case. Some posters have claimed it's the advanced FM etc that drags down performance. But it can't be, because the CPU load from CloD is actually very light with most of the grunt of a quad-core CPU going unused. I think it's actually just very poor software design, and Luthier's post saying that they anticipate getting much better FPS out of future patches suggests that 1C themselves know that there are serious problems with it in its released state. But the name change from BoB to CloD suggests that 1C know they have little hope of delivering large aerial battles over land. Hardly an encouraging sign. If it is just badly coded, and they can make the CPU lift some of the load off the GPU, then maybe it's recoverable as a worthwhile product. However, if people find that they need a top-end rig to even make it playable at all (rather than just to enable all the bells and whistles) then it's doomed. Negative reviews and word of mouth will kill it stone dead. There's also a serious concern that even if it can be made to reach playable frame rates with decent graphics quality, the thing is still buggy as heck and will need a lot of work to become a decent product. There are already a number of idiotic design decisions made in the game that really need to be fixed. The acid green landscapes are deeply unattractive and look nothing like I see when I fly over England. How could they get that so wrong? The aircraft engine sounds are terrible - where is the growl of a Merlin? The QMB-type thingy it counterintuitive and seems designed to produced Bf 110s with RAF roundels etc. I have no idea why they went with what they have now rather than re-use the IL-2 QMB, or copy RoF's neat alternative. Why did they spend all that time modelling tanks we will never see in great detail when the landscape looks so poor? I could go on, but it's just dispiriting. Overall, I have found CloD to be a serious disappointment. Perhaps because I had expected so much. It certainly does make me wonder exactly what they were up to all those years since what we have finally received is manifestly such a rushed job. RoF survived a rocky launch because they hadn't built up player expectations and because it was actually pretty playable from day 1 but just lacked content. CloD doesn't have that advantage. Unfortunately, the closest parallel to CloD so far is the ill-fated Silent Hunter 5. I really, really hope that ubi don't walk away from it after two patches as they did with SH5 and that it all comes right in the end. But so far it's not clear which way it will go. I have my fingers crossed. Ho Hum. |
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