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Performance threads All discussions about CoD performnce

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  #1  
Old 04-03-2011, 11:12 PM
sod16 sod16 is offline
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This has been posted on THIS forum in REAL english.

http://forum.1cpublishing.eu/showthread.php?t=20055
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  #2  
Old 04-03-2011, 11:25 PM
sg1221 sg1221 is offline
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I could be wrong but I think these are two different posts on different days.
This one is dated for yesterday . If I'm wrong......sorry , just trying to help
keep folks up to date
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  #3  
Old 04-03-2011, 11:45 PM
tranquillity tranquillity is offline
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No I think you are right sg1221, those are two different postings by luthier


Quote:
Originally Posted by sod16 View Post
This has been posted on THIS forum in REAL english.

http://forum.1cpublishing.eu/showthread.php?t=20055
no offense, but I found that really funny
the kind of rough translation does in no way resemble the roadmap which you referred to
sorry

@topic: good news, looking forward to the patch.
I hope the devs won't get burnout syndrome, to be honest.
Better have a free afternoon every now and then, than being all tired.
A pause will increase the workflow after the pause won't it`?
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  #4  
Old 04-04-2011, 12:04 AM
Meusli Meusli is offline
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Darn it no SLI/Crossfire for a month.
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  #5  
Old 04-04-2011, 04:53 AM
Kankkis Kankkis is offline
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Weird that there is no that patch update for us.

Kankkis
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  #6  
Old 04-04-2011, 01:06 PM
sod16 sod16 is offline
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Quote:
Originally Posted by tranquillity View Post
No I think you are right sg1221, those are two different postings by luthier


no offense, but I found that really funny
the kind of rough translation does in no way resemble the roadmap which you referred to
sorry
They are both the same post... They both have 7 points and roughly talk about the same thing. With the russian one he gives rough dates. He talks about SLI, multicore support, forrests and houses as he does with us. They are the same, with slight extra and bad english in the russian one.
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  #7  
Old 04-04-2011, 01:17 PM
Nike-it Nike-it is offline
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The Russian post contains updated info, I'll ask Luthier to post both such updates on our forum too.
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  #8  
Old 04-04-2011, 01:37 PM
Nike-it Nike-it is offline
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1. Optimization of homes is almost ready, it is necessary to test for another day or two to make sure that it does not add unexpected glitches. Houses have become so fast that the flight with full houses are now just a couple fps slower than the performance without homes.

2. Optimization of the forest goes a little slower, but still looks optimistic. We'll add new setting “Variety” for woods, which roughly speaking allows you to place fir trees instead of various shrubs and trees that would raise productivity. Otherwise, the forest will be the faster due to some deterioration in the overall impression – far away trees will appear more slowly.

3. Optimization of the shadows - a separate problem from the houses (in test number 1 was measured without shadows). As it turned out, the problem is not in the code, but in the models, particularly in some cabins. We use very precise alpha on small details and this causes very big slowdowns. We must check all models, to identify all such places and to correct them; as a result we will have very strong growth of FPS everywhere, due to small loss in beauty.

4. Support for SLI - do, as soon as the number 1 and number 3. As I have already written somewhere, it can be very rapid fix but also may require serious consultation with the manufacturers of the cards that will take much longer. I can not yet say for sure.

5. Microfrizes over the landscape caused 99% by the trees. Working on number 3 will solve this. Instant uploads will still remain in the game, as it is impossible to keep all the giant map in the memory all the time. It is necessary to dynamically load the required landscaping. This happens, in my opinion, once every 12 kilometers, and is smooth and size, so it will be very little noticeable.

6. MP windows are almost ready, we need a day or two for tests.

7. Overall graphics optimization - selection of rendering into a single thread - a dramatic increase of FPS (roughly doubled). This work will take at least a month.

Thus, the plan is simple - to release next week small patches, which will include a number 1, 2, 6, and possibly number 3. Then, in the circumstances - is likely to support SLI will release along with the number 7 sometime before the end of April - early May.
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  #9  
Old 04-04-2011, 01:38 PM
jimbop jimbop is offline
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Quote:
Originally Posted by Nike-it View Post
1. Optimization of homes is almost ready, it is necessary to test for another day or two to make sure that it does not add unexpected glitches. Houses have become so fast that the flight with full houses are now just a couple fps slower than the performance without homes.

2. Optimization of the forest goes a little slower, but still looks optimistic. We'll add new setting “Variety” for woods, which roughly speaking allows you to place fir trees instead of various shrubs and trees that would raise productivity. Otherwise, the forest will be the faster due to some deterioration in the overall impression – far away trees will appear more slowly.

3. Optimization of the shadows - a separate problem from the houses (in test number 1 was measured without shadows). As it turned out, the problem is not in the code, but in the models, particularly in some cabins. We use very precise alpha on small details and this causes very big slowdowns. We must check all models, to identify all such places and to correct them; as a result we will have very strong growth of FPS everywhere, due to small loss in beauty.

4. Support for SLI - do, as soon as the number 1 and number 3. As I have already written somewhere, it can be very rapid fix but also may require serious consultation with the manufacturers of the cards that will take much longer. I can not yet say for sure.

5. Microfrizes over the landscape caused 99% by the trees. Working on number 3 will solve this. Instant uploads will still remain in the game, as it is impossible to keep all the giant map in the memory all the time. It is necessary to dynamically load the required landscaping. This happens, in my opinion, once every 12 kilometers, and is smooth and size, so it will be very little noticeable.

6. MP windows are almost ready, we need a day or two for tests.

7. Overall graphics optimization - selection of rendering into a single thread - a dramatic increase of FPS (roughly doubled). This work will take at least a month.

Thus, the plan is simple - to release next week small patches, which will include a number 1, 2, 6, and possibly number 3. Then, in the circumstances - is likely to support SLI will release along with the number 7 sometime before the end of April - early May.
Thanks, we almost got into an argument there
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  #10  
Old 04-04-2011, 02:56 PM
senseispcc senseispcc is offline
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This is a GREAT game, not yet perfect but it is comming soon...
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