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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

 
 
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Old 10-05-2007, 01:41 PM
Guardian Guardian is offline
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Join Date: Oct 2007
Location: London, UK
Posts: 63
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Is the extra attack form charge always available or only if unit moves at least one hex?
Does the strenght of the charge depend on the distance my knights passed during the turn or it's always the same?
Also, if I have a perk with +2 to charge on plain does it mean that my unit has to be on plains while attacking, my enemy has to be on plains, or both (so if target is in the forest I won't get +2 to charge)?
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