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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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It's got plenty of untapped potential.
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#2
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Agree
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#3
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The first couple days was frustrating with the game, it was mostly the controls and hugely trackIR. I ended up disabling trackIRs x,y,z translation and just kept the head rotation/look around stuff... Much better like that.
Having a lot more fun and success now that I've changed that, still got to go in there and tweak more settings and I'm sure it will get better for me. |
#4
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We should all hopefully be very happy after this next patch early in the week. I keep messing around with it but it's hard to with the frame rate issue.
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#5
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According to steam Ive been playing for 28 hours so I must be enjoying it I spose lol. It has a lot of potential, looking forward to the patches so game play is a bit more fluid.
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#6
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Paste that confs here please.
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#7
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Hello.
I'm running the sim as of tonight and I'm very surprised at how well it's performing. Over water with the graphics full up I can fight smooth battles. I tried the Hurricane bomber intercept and it was really running nicely. I managed to shoot down 1 Heinkel whereas in IL-2 46 I'd probably have taken out 7 so that tends to indicate this is more realistic! Flying over London is not smooth but not a slideshow and the feeling of speed at low altitude is astonishing compared to IL-2. Get this fully multi-cored, get SLI working and it'll be amazing. Oh ... and make those trees a collision detectable object please, taking off through them is weird. Oh and enable force feedback, I truly miss it and ended up stalling and spinning many times because my control stick is 'dead'. Good work dev team, better than I'd hoped. Now improve it please. |
#8
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same here
especially the mission editor is great |
#9
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Yes, my initial impressions were not good. Played the Hurri intercept mission, clouds, restricted the number of aircraft. Very, very cool. The environment was sensational. I even managed to bag an HE 111, used up every piece of ammo I had in doing it. Accepting it is what it is, that by setting to med in video this is very playable.
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