Quote:
Originally Posted by Wurschtie
Hi,
I know that option from my FSX days. FSX had this built in.
The idea is to limit the framerate to a playable rate, e.g. 30fps, where the system would normally do 60fps. This way, the system resources used to render the additional 30 fps can be used in advance for the next frames, giving you a better performance overall.
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makes no difference with a LCD monitor... anything less than the monitor's refresh rate will have juddering on ground textures.
A lot of peoples' machines with FSX found it capable of getting far more than 60fps, yet ingame and vga Vsync didn't seem to work.