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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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Part of the problem is, that currently no matter what you change in te loadout screen (convergence), it doesn't save for later use. Fortunately the devs are aware and this bug is beeing worked on.
The important thing for both sides (cannons on the 109 and wing-mgs on the British Fighters) is to hit them in your convergence range. Once they are at the proper default range, I can light them up in no time with a 1-3 second burst usually. One thing you may want to consider is shooting without using the zoom but only the gunsight view. not only does that make engine management easier and help your SA, but it helps in making your movements smoother. Many people simply overcompensate to much for the aircrafts small movement when zoomed in. There is an article over at simhq covering how the gunsights work on allied and axis planes in WW2, you guys may want to search for that. (Didn't provide link since I am not sure if linking is allowed). Cheers, H |
#2
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As soon as you correct your shooting the physical model lags behind the rendered or in the other way which makes it really hard to hit anything at all. The convergence is a problem too. Im used to have really short convergence and in cod its set to like 333m or somthing which is to far for me. When they have patched the model lag and the settings save i think it will be comparable to the old IL2.
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#3
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That is true, it is set to 338 meters currently, which makes it easy to aim on fighters since all you need to do is fill the gap in the gunsight with their wingtips, but I too feel much more comfortable in shooting at 190 meters or lower.
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#4
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same for me.in il2 i had convergence set to 150meters.
btw:what exactly is the vertical convergence now? |
#5
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That is something that can be adjusted as well in the loadout screen - if it worked. Just don't forget to adjust it for every single gun once they have it fixed.
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#6
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yeah but i dont know the meaning of it.as i understand,the horizontal covergence is the distance when the bullets shot of each gun, would "meet" each other in one point.meaning the guns aim to the center of the longitudinal axis of the plane.but the vertical??since the guns are placed at the same "height" i dont understand it.
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#7
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It's simple: Bullets don't travel in a straight line but in a ballistic curve. The point of convergence thus is the spot where the bullet meets the theoretically elongated point of sight through your gunsights.
If you set the convergence to 200 meters horizontally they will converge at 200 meters but will land long of their target at the default vertical convergence i.e 300 meters. So they actually disperse again before they reach the vertical point of convergence. If you have i.e. a tendency of not leading the target enough, this can help you score hits in your convergence. That's why it needs to be set horizontally and vertically. Last edited by 609_Huetz; 04-03-2011 at 09:43 AM. |
#8
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maybe you played some other games than counterstrike, or battlefield. or maybe you shot a gun by yourself. bullets always drop down and dont fly in a straight line. the vertical conversion makes the bullet going up and meet a special point at the specific distance. for example. You got a normal gunsight. put the vertical conversion to 500 meters. you shoot. the bullets fly a little over the middle of your gunsight and finally pass the middle of it at 500 meters |
#9
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![]() Like in the real world go closer to your target and then even closer to hit it with any chance to destroy it. In WWII many fighter pilots did never score even one kill. This is in my opinion a very real simulation, they did put the realism level at very high, I say thanks. No more battle until no more ammo or no more targets. Have nice flight. |
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