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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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![]() Quote:
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“Violent, irrational, intolerant, allied to racism and tribalism and bigotry, invested in ignorance and hostile to free inquiry, contemptuous of women and coercive toward children: organized religion ought to have a great deal on its conscience.” ― Christopher Hitchens |
#2
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I'm actually quite happy with the performance of the game.
![]() I haven't played it extensively yet, but my computer, hardly a monster, copes quite well. Resolution: 1900x1200 Antialaising x 2 Model detail: high Building detail: very low Land detail: low Forest Detail: very low Visual effects: medium Damage decals: medium Building amount: low land shading: medium Buildings, grass, roads all on I'm getting 21-30 fps over land, anything from 35 fps and more over water. (And how gorgeous does that water look?!! Wow!) Machine specs: Intel dual core 6850 Radeon 5870 4 gigs ram windows 7 I think this game (sorry, sim) is going to rock, once a few niggles are sorted out. |
#3
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Mh, I've finally registered here in order to show some support. I think a lot of hate here is based on hearsay and in actuality, things are not as bad as "they" make it to be. Sure, there are still quite a few bugs and performance issues, but, overall, I'm having a blast so far!
![]() Starting with the un-packing of my CE, I was quite pleased. The Spit Manual facsimile looks quite good; the bound manual is really great and the cloth map... well, I hoped it would be some finer cloth, more silk-like, but it's okay. Then the installation. Well, that was rather annoying. Registering here and there, entering codes multiple times and having to actually download around 500MB was not really pleasant. Ah well, at least this has to be done only once. Then on to the many config screens ingame. Set everything to realism except that antropomorphic thingy - the description of that option just sounded like a fountain of possible bugs and bug-like behavior, so i left it off from the beginning. And from what I read, that was a wise decision. I fiddled around with the pilot and aircraft customization features, without having a real clue. The custom pilot stayed so far, but aircraft customs seem to reset immediately. Well, we'll see... And now to the hard part: Controls. After setting up some Il-2 - like Keyset and after configuring my Joystick with some difficulty (*), I realized that some Joystick axes don't seem to save their settings. This is definately a bug. Not too annoying, but nevertheless. Finally, the video config. For now, I've arrived at a fairly standard setting, which most users here seem to use, too, and so far, the game runs acceptable with that, land or sea. Now, fly the damn thing already. I took a cruise over london in the new tiger moth, then made a cross-channel flight to calais. And what can I say: everything looked awesome - the channel area even more so than downtown London, imo. What didn't look very sophisticated is the map window. Just leaving it win95-style looks rather... well, non-polished, imo. At least make the widgets steam-style or something. And I hope that the actual "drawn" map isn't the final version, too ![]() Then went on to the training missions. The first 3 were rather easy, as you all might know, but it took a while for me to start up that hurricane in the "First solo flight"-mission. Oh, and that mission is bugged, too, isn't it? After taking off, the trainer directs you to a ring that, seemingly, doesn't exist, so he's constantly yelling at you from then on. Not that pleasant ![]() Last Training mission worked fine again; I even made a (comparatively) smooth landing! Yay!. That was before I realized how hard the wheelbrakes bite... just a single press and i got a broken propeller ![]() So, yeah, it itches here and there, but, looking at the whole package, this will be the future of WW2 Simulation. Bar none. It's almost that you have to re-learn to fly when coming from 1946 - I didn't think realism could still be ramped up by such a margin. 1C will sort their bugs out, improve performance and add a lot of stuff. Things will be fine, I think. P.S.: And Who started the rumour that sounds were taken 1:1 from 1946? I can't confirm that, at all. In fact, my hurricane engine sounds awesomly... wrong ![]() (*)This might help some others who have problems with their joysticks: If your Joystick axes aren't recognized ingame, try this: -save your custom key profile .ini file -open it with an editor -look for the joystick axes section -insert the correct ones by hand. (In my case (old logitech Wingman Extreme 3d) : X, Y, RZ, -U for ailerons, elevator, twisty rudder, throttle) -save file The correct axes should now show up correctly ingame. But remember, some individual axis settings are buggy and cannot be saved over sessions at the moment. Last edited by Redroach; 04-01-2011 at 09:23 PM. |
#4
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So now, I managed to get the 1024x768 window to work, the results look good and the fps, too:
WinXP and DX9 mode (Yeaah I know, old habits die hard...) A significant decrease from the 433fps at 800x600 mode, now only 270fps! (I think I will survive the hit...) Same picture with cockpit on, now "only" 162fps (mirror off) Notice the change of color of the sea due to the cockpit Still the graphics quality is excellent! In dogfight, constant 130fps The sun effects are magnificent, when the sun hits the front window you are completely blind (on the side) Also when the sun reflects on the front thick window from the rear, you also become blind These are my settings Intercepting many bombers, the stuttering problems are gone (I had 2(two)fps flying 3072x768 before the patch) 88fps inside the cockpit 130fps without cockpit - the thick armoured front glass makes a big difference (who needs a propeller?) 120fps external view This is good enough for me, while waiting for SLI to get ready and the things Kalimba mentioned http://forum.1cpublishing.eu/showthr...=20055&page=12 Quote:
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