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Technical threads All discussions about technical issues |
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#1
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Thanks for all the info Luthier!
Any chance of getting a key chart for the game? Even a text file would be fine ![]() Those of us programming ch or other throttles makes it much easier to do. |
#2
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Thanks Luthier, very clear and concise.... Im sure the vast majority of us here appreciate you and your teams dedication to your art. We know you will give it your all. I just hope you get some sleep and or down time !
For me the only real disappointment at this stage is the propeller issue .... Im sure in time this will be "corrected" in some fashion ... Oh and Im still confused about the lack 64 bit exe question and what if any affect it will have on my Win7 64 bit machine. AlsoI brought a 2nd hand Q6600 and am wondering now if I should stick with a 2 rather than quad core processor. Any how Im sure it will all come good ! ![]() |
#3
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Hi Luthier, thanks for the update. A couple of questions though:
1. What's the status of the terrain/water artifacts (black line on the water surface, lines appearing-disappearing near the shoreline, etc.) Currently, aside from performance issues, that's the only thing that's bugging me. 2. Can you give us a comprehensive guidance for ProcessAffinityMask settings (what values have what effect)? |
#4
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Look there ProcessAffinityMask option in section [rts] Remove the sign ; in front of him. And exposes its value in accordance with the number of cores a processor, namely: 2 cores - 3 3 core - 7 4 cores - 15 6 cores - 63 8 cores - 255 In my case (Core i5-750) 4 core - put 15. Conclusion: The uniform loading of all cores. In a game where everything is - friezes are but minor Affinity mask settings =1 - core 0 =2 - core 1 =3 - core 0+1 =4 - core 2 =5 - core 0+2 =6 - core 1+2 =7 - core 0+1+2 =8 - core 3 =9 - core 0 + 3 =10 - core 1 + 3 =11 - core 0 + 2 + 3 =12 - core 2 + 3 =13 - core 0 + 2 + 3 =14 - core 1 + 2 + 3 =15 - core 0 + 1 + 2 + 3 |
#5
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And is there any cure for those artifacts? I've got some screenshots, but also saw other people complain about it. Is it only on Radeons or nVidia too? |
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