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  #1  
Old 03-31-2011, 09:02 AM
Targ Targ is offline
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Thanks for all the info Luthier!

Any chance of getting a key chart for the game?

Even a text file would be fine

Those of us programming ch or other throttles makes it much easier to do.
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  #2  
Old 03-31-2011, 09:14 AM
kgwanchos kgwanchos is offline
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Thanks Luthier, very clear and concise.... Im sure the vast majority of us here appreciate you and your teams dedication to your art. We know you will give it your all. I just hope you get some sleep and or down time !

For me the only real disappointment at this stage is the propeller issue .... Im sure in time this will be "corrected" in some fashion ... Oh and Im still confused about the lack 64 bit exe question and what if any affect it will have on my Win7 64 bit machine.
AlsoI brought a 2nd hand Q6600 and am wondering now if I should stick with a 2 rather than quad core processor.

Any how Im sure it will all come good !
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  #3  
Old 03-31-2011, 09:25 AM
PE_Tigar PE_Tigar is offline
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Hi Luthier, thanks for the update. A couple of questions though:

1. What's the status of the terrain/water artifacts (black line on the water surface, lines appearing-disappearing near the shoreline, etc.) Currently, aside from performance issues, that's the only thing that's bugging me.

2. Can you give us a comprehensive guidance for ProcessAffinityMask settings (what values have what effect)?
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  #4  
Old 03-31-2011, 11:36 AM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by PE_Tigar View Post
Hi Luthier, thanks for the update. A couple of questions though:

2. Can you give us a comprehensive guidance for ProcessAffinityMask settings (what values have what effect)?
Somebody (not me) posted this in a differnt thread in the forum, I hope it helps:

Look there ProcessAffinityMask option in section [rts]
Remove the sign ; in front of him.

And exposes its value in accordance with the number of cores a processor, namely:
2 cores - 3
3 core - 7
4 cores - 15
6 cores - 63
8 cores - 255

In my case (Core i5-750) 4 core - put 15. Conclusion: The uniform loading of all cores. In a game where everything is - friezes are but minor

Affinity mask settings

=1 - core 0
=2 - core 1
=3 - core 0+1
=4 - core 2
=5 - core 0+2
=6 - core 1+2
=7 - core 0+1+2
=8 - core 3
=9 - core 0 + 3
=10 - core 1 + 3
=11 - core 0 + 2 + 3
=12 - core 2 + 3
=13 - core 0 + 2 + 3
=14 - core 1 + 2 + 3
=15 - core 0 + 1 + 2 + 3
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  #5  
Old 03-31-2011, 11:57 AM
PE_Tigar PE_Tigar is offline
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Quote:
Originally Posted by 335th_GRAthos View Post
Somebody (not me) posted this in a differnt thread in the forum, I hope it helps:

Look there ProcessAffinityMask option in section [rts]
Remove the sign ; in front of him.
Thanks Athos! I do have it set for 15, Q9650 here.

And is there any cure for those artifacts? I've got some screenshots, but also saw other people complain about it. Is it only on Radeons or nVidia too?
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