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  #1  
Old 03-30-2011, 09:02 PM
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proton45 proton45 is offline
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Originally Posted by 1337Avi80R View Post
Imagine a NASCAR Racing game with the cars sounding like Go-Karts...
"Incredible attention to detail" doesn't stop at the sound department in my opinion. We need some "earcandy" too.
Why does Battlefield Bad Company 2 posses this extreme immersive battlefield atmosphere? Because it sounds right!
"Battlefield, Bad Company 2" sounded great....but it was also a little "Hollywood" sounding.
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Old 03-30-2011, 09:14 PM
Trumper Trumper is offline
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Hi Blackdog_kt, i wasn't having a crack at you sorry if it came across to you as such, apologies I am just frustrated really because this sim has been under development for so long and yet sound does seem to be unimportant ,or maybe at the moment less important.
I am fortunate to live within 20 minutes of many Spitfires,some p51's and a Hurricane and believe me there is nothing that makes people look up quicker than the sound of a Merlin engine in the area.
I hope it is on the agenda for the future although i have my doubts unless it is from external sources.
S
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Old 03-30-2011, 10:36 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Trumper View Post
Hi Blackdog_kt, i wasn't having a crack at you sorry if it came across to you as such, apologies I am just frustrated really because this sim has been under development for so long and yet sound does seem to be unimportant ,or maybe at the moment less important.
I am fortunate to live within 20 minutes of many Spitfires,some p51's and a Hurricane and believe me there is nothing that makes people look up quicker than the sound of a Merlin engine in the area.
I hope it is on the agenda for the future although i have my doubts unless it is from external sources.
S
No offence taken and i'm not going against anyone either on a personal level, i just like trying to defuse situations so we can be calm, get better discussion, ideas and hopefully results in the long run. Here's hoping we do get an even more improved sound module along with the gradual onset of other optimizations
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Old 03-31-2011, 06:00 AM
Heliocon Heliocon is offline
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Originally Posted by proton45 View Post
"Battlefield, Bad Company 2" sounded great....but it was also a little "Hollywood" sounding.
There was 4 or 5 different settings like realistic, film, etc for you to adjust to get the right atmosphere - was incredible. WOP has great music/sound too.
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Old 03-31-2011, 06:08 AM
zauii zauii is offline
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Originally Posted by Heliocon View Post
There was 4 or 5 different settings like realistic, film, etc for you to adjust to get the right atmosphere - was incredible. WOP has great music/sound too.
Yep correct, however as DICE themselves even said in their recent dev diary about BF3, the BC2 sounds were far too much hollywood and cinematic, they did indeed sound incredible but it was far from realistic.
One major issue they had with BC2 was the fact that you couldn't distinguish things properly, BF3 has a more realistic(sounds) and much more clean tone to it and ditched that "cinematic" only idea they had for BC2.
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