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| Technical threads All discussions about technical issues |
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#1
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Firstly as far as I'm aware it can't be turned off in the Ubisoft version. Secondly my GPU is THROTTLING DOWN whereas I expect it to be at about 100%. Core and shader clock have both gone down from stock and temperatures are normal. Thanks for trying to help though. Yea, but I thought and still believe that Oleg & CO can do far better than where Il-2 COD is at right now. If this game engine is to last for as long as they plan... Last edited by SF22; 03-30-2011 at 06:54 PM. |
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#2
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Uh, you've done something seriously wrong if you're getting 0.33 FPS.
There are performance issues, but certainly not that bad. Please check your drivers and PC for any issues, and I'm also unsure whether JustFlight has used their wrapper for CoD, but that may be a source of problems as well. |
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#3
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#4
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The only game I have this stupid CPU-GPU low-usage problem is Arma2 Arrowhead. In A2 the higher I am overclocking the lower the gpu usage. Crazy...
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#5
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Now you can add CloD to your list, for now... MugiSNK |
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#6
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What? I`m telling you, DON`T EVER compare this game to Crysis2 that is a less of a game than Crysis! It has less graphics and NO physics!
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#7
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Crysis is not a flight Sim, so thats instant fail! lol
they dont make flight sims, because they cant. its too complicated for consoles. |
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#8
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Crysis 2, no physics? |
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#9
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Performance decrease over cities or other spots with high object count comes down to the renderer and is not directly connected to the number of computing cycles the CPU does for heavy duty sim lifting. A polygon is a polygon and 1 GB of texture data is 1 GB of texture data no matter the genre. When it comes to those object hotspots ( and Crysis / Crysis 2 are one giant geometry/texturemass hotspot ) a seamless and efficient LOD system and rendering pipeline that is streamlined to deliver front end results ( read only shows things the player actually sees ) are paramount. At the moment Cliffs of Dover both fails at the front end optimization and piles the complex simulation running behind it on top without spreading the workload to free resources ( if one can believe the benchmarks people have been doing for their multi cores ). That said I firmly believe that the coders at MG know what they are doing and what we are looking at is basicaly a "feature complete" version that has just begun to evolve to Gold status. |
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#10
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SF22 congrats for your game.
There's a patch coming probably tomorow, that should improve quite a bit the performance and will alow western version users to disable the epifail filter. I'd say, enjoy what you can until then. Setup controlers, explore the sim and other things until that patch is released. Have fun. |
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