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#11
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![]() Quote:
If the spitfire has a bailout sequence, all planes should eventually have a bailout sequence.. That means the developers not only have to make 1 unique animation for each plane, but infact Multiple animations for each bomber with all the different crew positions. That requires a LOT of work. Maybe we'll see something like it in the future. Also, such an animation would not be realistic in all circumstances, say in a steep 500 Km/h death-dive you wouldn't get far out of the cockpit with those wind strengths. I'd say you could easily hit the horizontal stabilizer doing a jump like that one in the video at high speeds. I read somewhere that the common way to bail out (also as seen in the movie Dark Blue World) was to open/jettison the canopy, release your harness, and with both legs retracted towards your body - kick the stick forwards so that the negative G dive would "launch" you clear of the plane. I think as far as bailouts go, the devs should reconsider the skydiving animation for a more "tumbling and rolling" animation. I've never seen a guncam video or a 40's era parachute instruction video where the men are in a "spread eagle" move. They usually tumble about for a little until they can reach the rip-cord. Also it looks like the pilots don't follow/retain the planes speed as they initially bail out. They seem to fall straight down whereas they should more or less fall like a bomb (with higher speed bleedoff because bombs are streamline unlike falling humans.) If they could combine this with a better animation and perhaps the pilot bailing out in a random direction (to simulate that the pilot leaps away from the plane instead of "spawning" inside it and falling straight down). And finally, I think the chute should generally use a little more time to fully unfold. Right now it's quite instant, but chutes like that can use up to 2 seconds or more to deploy fully, actually it's quite random. Interesting listen about bailing out : More "evidence" ![]() |
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