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Technical threads All discussions about technical issues |
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#1
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In addition I'd like to say that there are three key ingredients to make a fully immersive simulator. 1. Visuals 2. Interaction and 3. Sound. Visuals as in graphics, interaction as in controllability/physics/FM etc. and Sound as in...lol sound. If either of those are too far out, your immersion suffers. That's just how it is. You mainly use three senses when you play a computer simulator. If I hear stock IL-2 sounds tomorrow when I fire up my game, I gotta admit, I will be a bit disappointed. No doubt. Sound is not "cosmetic" in a computer game. If it was, why are we using speakers/headphones if it's not that important? |
#2
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![]() ![]() ![]() Sounds are one of our strongest senses so to say it's not important is silly. |
#3
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Again, i'm not saying it's not important. I'm just saying that for me (as in, my personal opinion and i'm fine if people disagree with it) it's not more important than other aspects but only equal, that's all really. And since
a) for whatever reason they couldn't do everything on time b) the community can improve feature set A c) the community can't improve feature set B it makes sense for the developers to focus on B first. By the time they get around to fixing A, there will be enough community ideas and interaction on how to do it. I'm not trying to convince anyone, all i'm saying is that different things hold a different amount of importance to different people. It's like talking about a cube, if one side is missing it's not a cube anymore but some people prefer one side to the other, even if they are all equally important ![]() |
#4
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#5
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Although the sounds bug me, after trying the game last night, they do indeed have craploads of things to sort out before they go after the bongo drum gun/cannon sounds and universal engines.
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#6
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Most of the planes sounds like the BF109 in IL2
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