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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-30-2011, 09:15 AM
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Feathered_IV Feathered_IV is offline
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Hate to ask, but has anyone looked for a skin folder or template within the CoD directory yet?
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  #2  
Old 03-30-2011, 11:08 AM
Pierre@ Pierre@ is offline
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The skins folder path is:
C:\Program Files (x86)\Steam\SteamApps\common\il-2 sturmovik cliffs of dover\PaintSchemes

Only camouflage layers of 109s, 110, Spits, Hurris and Tiger Moth, 2048 x 2048 .jpg files.

Once in game, these files are compressed, resulting in a very pixellated look, especially on Bf 109s uppersurfaces
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  #3  
Old 03-30-2011, 11:39 AM
Zorin Zorin is offline
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Quote:
Originally Posted by Pierre@ View Post
The skins folder path is:
C:\Program Files (x86)\Steam\SteamApps\common\il-2 sturmovik cliffs of dover\PaintSchemes

Only camouflage layers of 109s, 110, Spits, Hurris and Tiger Moth, 2048 x 2048 .jpg files.

Once in game, these files are compressed, resulting in a very pixellated look, especially on Bf 109s uppersurfaces
jpeg? That is odd, I would have expected them to be in dds format.
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  #4  
Old 03-30-2011, 12:29 PM
Helrza Helrza is offline
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only thing i want to know, is how do you select skins that you create? i made a copy of a 109 skin, changed its name, looked around in the game, but couldnt see it anywhere.... anyone know where to look?
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  #5  
Old 04-01-2011, 06:04 PM
RDDR RDDR is offline
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Perhaps this is what your looking for





Very sad to see this.
After all that waiting.
Not angry,just really disappointed.

The other night I spent close to an hour writing what I believed was an honest evaluation as to what I saw coming down the road for COD .
I didn't expect everyone to agree.
Going back after writing it I reread a number of posts by senor members here then I felt that all was for not ,as there didn't seem to be any real understanding as to what has been lost by thousands of core members who have continually supported 1c from the very inception of Il2.
A few hours later frustrated,I deleted what I had written.

When you lock this Sim down to skinners,as well as adding last minute band aids to COD so as to get it out the door...watch out.
Everything is hopefully fixable in time,however the loss of a mass of potential buyers most often is something that you cant fix. Especially the people who have hung in with Oleg for the last 10 years.
Will COD fracture the IL2 community? I hope not,however the storm clouds
are gathering very quickly.
Over the last few days I've dropped into 8 community sites.Some big others not so big .The news is not good.There is a lot of anger and disbelief.
I truly believe 1c has made a huge mistake.
Just a polite honest opinion

RDDR
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  #6  
Old 04-01-2011, 07:32 PM
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Bakelit Bakelit is offline
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Quote:
Originally Posted by Pierre@ View Post
The skins folder path is:
C:\Program Files (x86)\Steam\SteamApps\common\il-2 sturmovik cliffs of dover\PaintSchemes

Only camouflage layers of 109s, 110, Spits, Hurris and Tiger Moth, 2048 x 2048 .jpg files.

Once in game, these files are compressed, resulting in a very pixellated look, especially on Bf 109s uppersurfaces

Yes, Pierre is right. I can see crude pixels when looking from the fantastic cockpit of the BF109 to the wings outside. Especially the RLM 02 areas look blocky. Feels odd after being used to former skin goodness and seeing the gorgeous RoF skins. Disappointing for a 2011 release to be honest.
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  #7  
Old 04-01-2011, 07:51 PM
Pierre@ Pierre@ is offline
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A 800 x 600 crop of a 2560 x 1440 screenshot:
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  #8  
Old 04-01-2011, 08:00 PM
zipper
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I believe the approach taken was for two reasons: 1) anyone will be able to make their own skin now, absolutely anyone. (Did someone say "Hello Kitty"?) 2) The layer approach requires only the (very) compressed separate paint layer to be sent to the server during multiplayer as the weathering and panel lines are on all clients. (Compressing the markings, chipping and rivet/panel detail to the level currently applied to the paint layer would essentially destroy the skin.)

So it's all about players being able to use their own skins online with a minimum of lag. The planes are going to be limited in how good they can look, but we'll all be flying our own skins. yay

Last edited by zipper; 04-01-2011 at 08:03 PM.
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  #9  
Old 04-01-2011, 08:05 PM
JG53Frankyboy JG53Frankyboy is offline
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these cammo skins are around 150kb in size
i have to reduce qualitiy a lot to get this size from .psd to .jpg

anyone tryied a huger one already ? ...
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  #10  
Old 04-02-2011, 01:04 AM
seiseki seiseki is offline
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I make textures now and then and I'm a high level photoshop users since several years back.
I've made skins for RoF, and once CloD gets patched up I'll start making skins for it as well..

And I think this makes sense from a technical perspective.
As previously pointed out:

- Now the rivets and panel lines will be the same, no matter what skin.
- Takes less bandwidth online, less memory.
- Weathering is based on rivets and panel lines.
- Damage model is based on panel lines.
- Consistency

But I don't see why they can't allow us to edit the panel lines bump map and the weathering, except for the issue with the damage model.

And having panel lines optional makes no sense. Models look more real with bump mapping, so it would make more sense to be able to edit the bump map instead.

Also I assume the weathering is connected to a specular map, which also makes sense technically..

IL-2 is an old game, it doesn't have specularity maps or normal maps..
The old way only using only texture maps is history..

And I think the reason people are annoyed is because the game is barely playable for most people and here you are complaining about something that doesn't affect gameplay or performance..

Last edited by seiseki; 04-02-2011 at 01:27 AM.
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