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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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What I'm saying is that this 'exciting' news about the option to turn the filter off might be a red herring. That is, they were going to remove the filter soon anyway, and they still will remove it, but in the short term we will have the option to switch it off. Long term, regardless of this announcement, it was going to be removed, because the game is being re-coded. While this may be necessary, it might not be what we'd like because it will reduce the historical accuracy of the graphics (to what extent we don't know). This is all hypothesizing, hence my question to Luthier. |
#3
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Wow. Haven't been online for 12 hours and there is a new 15 page thread.
![]() Many thanks luthier for this. It was the only logical way to do it IMO. My faith in CoD and its future is now restored. As soon as I build my new rig, CoD will be on it.
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#4
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As i understood it re-coding the features that might cause an epileptic seizure was a much more laborious way to do it INSTEAD of the filter. Thats why they put the filter in in the first place, re-coding would have taken to much time. So the filter is there and one can turn it on and off. No need to re-code anything. Anyways, as i understood it. |
#5
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Awesome!
I am glad that this filter has now become optional. It is unfortunate that it needed a lot of angry posts and heated discussions, but in the end I think it has been worth it. I'd like to thanks both Maddox and Ubisoft for making this decision, and hope we will see the same kind of support as we previously saw in the original IL2 Once again, thank you ![]() |
#6
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I would add that the performance hit was likely overstated to some degree.
It seems to be a post-process type filter (like Bloom for example) in that it would be largely video card dependent so most newer systems with decent video cards would handle it with minimal frame rate loss. Older systems would probably take a big hit around 10fps or so. Either way with every frame being important it's good that UBI gave the go-ahead to have the option to turn it off. If this was a console type game, nobody would notice but with the amount of complexity going on for a demanding simulator, it would have a serious impact on knowledgeable buyers as we've seen the past week. I'm sure that eases some stress at 1C. I'm also sure it's a big relief for Luthier and 1C that they don't have to go into the daunting task of tweaking each offending effect in order to optimize it for minimal performance hit. This is more time that gets spent fixing and optimizing the game rather than mitigating the negative effects of a largely unwanted filter. |
#7
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Wonderful news that common sense has prevailed. Now the devs can get to work on improved performance and not waste their time on this stupid filter! Great news and my rig awaits the 19th
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