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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-29-2011, 10:28 AM
Baron Baron is offline
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Originally Posted by Triggaaar View Post
That's the internet eh. Please just remember that a lot of us have a bit more patience and really appreciate the hard work you are putting in and what a nightmare this whole thing must have been for you.

Wow, congratulations. Thank you for arguing the case with Ubisoft, and thank you Ubisoft for agreeing to this. That presumably wasn't straight forward for them due to the legalities of it all.

Now...
does this mean the filter will be the long term solution, and we can have it on or off
or...
are you still changing the code so that your game meets the epiliepsy requirements without the filter, meaning that the filter will be removed anyway, and there will no longer be an on/off option?

Thanks
What would be the point of having a filter that turns on and off if the off version of the game is epileptic safe also?
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Old 03-29-2011, 10:46 AM
Triggaaar Triggaaar is offline
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Originally Posted by Triggaaar View Post
Now...
does this mean the filter will be the long term solution, and we can have it on or off
or...
are you still changing the code so that your game meets the epiliepsy requirements without the filter, meaning that the filter will be removed anyway, and there will no longer be an on/off option?
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Originally Posted by Baron View Post
What would be the point of having a filter that turns on and off if the off version of the game is epileptic safe also?
I guess you've missread my post. In answer to your question, there wouldn't be any point.

What I'm saying is that this 'exciting' news about the option to turn the filter off might be a red herring. That is, they were going to remove the filter soon anyway, and they still will remove it, but in the short term we will have the option to switch it off. Long term, regardless of this announcement, it was going to be removed, because the game is being re-coded. While this may be necessary, it might not be what we'd like because it will reduce the historical accuracy of the graphics (to what extent we don't know).

This is all hypothesizing, hence my question to Luthier.
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Old 03-29-2011, 11:05 AM
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T}{OR T}{OR is offline
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Wow. Haven't been online for 12 hours and there is a new 15 page thread.

Many thanks luthier for this. It was the only logical way to do it IMO. My faith in CoD and its future is now restored. As soon as I build my new rig, CoD will be on it.
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Old 03-29-2011, 02:08 PM
Baron Baron is offline
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Originally Posted by Triggaaar View Post
I guess you've missread my post. In answer to your question, there wouldn't be any point.

What I'm saying is that this 'exciting' news about the option to turn the filter off might be a red herring. That is, they were going to remove the filter soon anyway, and they still will remove it, but in the short term we will have the option to switch it off. Long term, regardless of this announcement, it was going to be removed, because the game is being re-coded. While this may be necessary, it might not be what we'd like because it will reduce the historical accuracy of the graphics (to what extent we don't know).

This is all hypothesizing, hence my question to Luthier.

As i understood it re-coding the features that might cause an epileptic seizure was a much more laborious way to do it INSTEAD of the filter.

Thats why they put the filter in in the first place, re-coding would have taken to much time.

So the filter is there and one can turn it on and off. No need to re-code anything.

Anyways, as i understood it.
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Old 03-29-2011, 02:11 PM
ubermachtig ubermachtig is offline
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Awesome!

I am glad that this filter has now become optional. It is unfortunate that it needed a lot of angry posts and heated discussions, but in the end I think it has been worth it.

I'd like to thanks both Maddox and Ubisoft for making this decision, and hope we will see the same kind of support as we previously saw in the original IL2

Once again, thank you
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Old 03-29-2011, 02:30 PM
CharveL CharveL is offline
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I would add that the performance hit was likely overstated to some degree.

It seems to be a post-process type filter (like Bloom for example) in that it would be largely video card dependent so most newer systems with decent video cards would handle it with minimal frame rate loss. Older systems would probably take a big hit around 10fps or so.

Either way with every frame being important it's good that UBI gave the go-ahead to have the option to turn it off. If this was a console type game, nobody would notice but with the amount of complexity going on for a demanding simulator, it would have a serious impact on knowledgeable buyers as we've seen the past week. I'm sure that eases some stress at 1C.

I'm also sure it's a big relief for Luthier and 1C that they don't have to go into the daunting task of tweaking each offending effect in order to optimize it for minimal performance hit. This is more time that gets spent fixing and optimizing the game rather than mitigating the negative effects of a largely unwanted filter.
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Old 03-29-2011, 11:46 AM
maclean525 maclean525 is offline
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Wonderful news that common sense has prevailed. Now the devs can get to work on improved performance and not waste their time on this stupid filter! Great news and my rig awaits the 19th
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