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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Time ago we flew a wonderfull campaign with Chanon's BoB, a SEOW campaign with a massive players involvement, and without many problems because the map was very good for this. We have bombed London several times with big bomber formations.
So now CoD is (seems to be if we prefer) a big step backward, a totally nonsense. If the landscape is a so big problem, Malta would have been a better choice for a very similar campaign (but with more water). The online maps are a toally nonsense in CoD, really a bad joke if the Channel will not be playable as i think. We were waiting finally for something special for the online wars, the definitive step forward. Now tell me what should we think after looking the Jurassic map? We'll play it in a massive ongoing play with 128 players? Really i would like an explanation here because is quite unbelievable to me. http://il2sturmovik.ubi.com/cliffs-o.../key-features/ Join a 128-player jump-in/jump-out multiplayer mode where battles can last hours, days or even weeks. If you are creating an online mission, we highly recommend using an online map. Trying to fly an online mission on a large offline map such as English Channel - 1940 will take up a lot of resources and may lead to sluggish performance on slower machines. So one of the most important feature for the IL2 community for the last ten years (the online war), is higly recommended to be played in the Jurassic style map?! Come on!? Last edited by 150GCT_Veltro; 03-28-2011 at 06:22 PM. |
#2
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I think that the bottom line of this is we need a smaller historical map for online. I hope they release something in the next updates.
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#3
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Yes, yes, i forgot about Rotterdam. Was even before the BOB and i think the Spit? Would make a nice online map (smaller than London
![]() ![]() Warming up for the BOB, so to say. Last edited by Koyan; 03-28-2011 at 07:32 PM. |
#4
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Still waiting for an Ubi confirmation of my cancelled order.
Meanwhile some nice shoots from Jurassic. ![]() ![]() ![]() |
#5
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You know guys, I'm trying to find a positive thing to say to this thread but it's really hard to be nice to people who are bending over backwards to be nasty to you.
You remember of course the online maps in Il-2? The small off-the-wall random maps created for heated dogfights? This is exactly the same thing. Fly your large battles over the main map. Fly your dogfight-style free for alls over the online maps. I really don't get the vitriol and the defeatist attitude. And please get over yourselves. We'll be very happy to create additional maps if only someone would stop spaying bile all over his keyboard and actually come up with some suggestions or requests. No one is forcing you to play the map you don't like. As a matter of fact, MP server search even contains a map filter. |
#6
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Personally think the included small dogfight maps are great, and got a really kick out of cross and roundel. I personally apologize for the vehemence this forum has became over the last few days. I've (although not against the Maddox team) spewed my own vehemence here. I think most of us, and hope others would agree, are just becoming anxious with the release so close. Thank you for the hard work and all the bending over backwards the team has done to appease this community. |
#7
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I.e. there's no reason to split it off at all. You can fly over the large map just as well. The server can create a mission where only Calais and Dover bases are available, and that pretty much does the same as splitting it off. Once again - small maps are for mindless FFA. Large map is for meaningful coop. It makes absolutely no sense to split it up into parts since the parts would be completely useless for FFA and still mostly useless for historical wars because they would only limit your possibilities without offering significant performance improvement. The maps are split into regular "blocks" and you only keep a few blocks in the memory around your current position. The difference memory- or performance-wise when flying over online or offline map is insignificant. The large map only becomes an issue if you have 128 planes starting at 128 airfields all over the map and you begin to Ctrl-F2 through all of them. Then you'd constantly be loading and unloading blocks into memory. |
#8
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Luthier...do you know what condition will the western version will be released in, compared to the russian version.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#9
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Thanks for the explanation Luthier.
Must add that the manual, at least the english one, hints something different. when you read it, it sure translates as "don't try to fly online on the main channel map, it's too heavy, performance-wise" What you are saying is quite different. |
#10
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The quote is "If you are creating an online mission, we highly recommend using an online map. Trying to fly an online mission on a large offline map such as English Channel - 1940 will take up a lot of resources and may lead to sluggish performance on slower machines." The manual is geared towards newer players. I still remember the days of the original IL-2, and I guess all the way to Pacific Fighters, when we'd get frantic reports from players who created single- or multiplayer missions that ran at 0 FPS, and upon review they were found to have thousands of tanks and trucks and generally an insane number of objects. We are trying to prevent that from happening here. I know that player-run online wars were one of the main reason Il-2 stayed popular over the years, so we'd be insane not to want that to continue with Cliffs of Dover. We simply had no resources to create additional larger-sized maps by ourselves, and it's not like we have a lot of historical options anyway. It'd be great to have a larger land-based map where you could have a moving front line, but we cannot think of a region to base it on considering our existing plane set. |
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