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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-27-2011, 12:21 AM
Heliocon Heliocon is offline
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I think it is a new engine that has been pushed out the door too early. Hopefully the next couple of patches fix the immediate problems you have listed (possibly excepting 64-bit).

Tree, what potential do you think this game has? Do you think it will be remembered as a failure or as a success with a poor start?
I know you are asking tree - but it seems to be a problem with basic "infastructure" more then polish. 64bit exe is 100% necessary for future work, as is Mutlithreading and DX11/10(because dx9 makes very poor use of mulitple threads). These all need to be inplace as the foundations of an engine, especially a engine that will be extensisvly expanded on.

I can see them optimizing it for dx9/single thread a bit, but it wont give them much headroom, and is not next gen, infact its last gen. Current gen is using early dx11 and dx10 tech including multicore support and some 64bit software. We dont even have this (currently).

Will have to wait and see I guess.
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Old 03-27-2011, 12:26 AM
jimbop jimbop is offline
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64bit exe is 100% necessary for future work
+1 just to clarify my comment. If 64-bit is indeed absent (I don't have my copy yet after all) I was doubting whether 64-bit would be an initial priority (e.g. 1.01 or 1.02). Absolutely required if they truly want to turn CoD into IL2#2 with the long lifespan and expansions that entailed.
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Old 03-27-2011, 12:31 AM
Heliocon Heliocon is offline
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+1 just to clarify my comment. If 64-bit is indeed absent (I don't have my copy yet after all) I was doubting whether 64-bit would be an initial priority (e.g. 1.01 or 1.02). Absolutely required if they truly want to turn CoD into IL2#2 with the long lifespan and expansions that entailed.
NP, I understand. I agree with tree that we need more dev-> community dialogue. I dont know if it is due to the language barrier but often it seems we are all flying blind.

As for 64bit, getting the mutlicore and sli/crossfire support working first is more important, since alot of people are on 64bit OS the 32bit exe of the game should be able to get to 4gb of ram since there is no old 32bit os reserve cap.
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Old 03-27-2011, 12:38 AM
Biggs Biggs is offline
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So if i got the gist of all this... As of right now... As the game itself stands right now, there is no benifit in having a system that is running win64, is over 2gig if ram, and has, say a multi(quad) core processor??
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Old 03-27-2011, 12:40 AM
jimbop jimbop is offline
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So if i got the gist of all this... As of right now... As the game itself stands right now, there is no benifit in having a system that is running win64, is over 2gig if ram, and has, say a multi(quad) core processor??
That was what the OP asked...
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Old 03-27-2011, 12:41 AM
Tree_UK
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So if i got the gist of all this... As of right now... As the game itself stands right now, there is no benifit in having a system that is running win64, is over 2gig if ram, and has, say a multi(quad) core processor??
Correct Biggs, no benefit at all.
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Old 03-27-2011, 11:13 AM
Insuber Insuber is offline
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So if i got the gist of all this... As of right now... As the game itself stands right now, there is no benifit in having a system that is running win64, is over 2gig if ram, and has, say a multi(quad) core processor??

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Correct Biggs, no benefit at all.
I'm not sure that this is the correct answer: a 64-bit operating system with more physical memory, running several 32-bit programs in emulation layers, should give you an advantage anyway.
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