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  #1  
Old 03-26-2011, 10:39 PM
Feuerfalke Feuerfalke is offline
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It was already confirmed that CoD is multithreading. So multiple cores are supported.

Same happened to BlackSharks-Release-Version, though. The final didn't have the software switch to utilize more than 1 core. You could still enable them manually and after a few days a patch was released.

And again, world's still turning.
  #2  
Old 03-26-2011, 10:54 PM
SEE SEE is offline
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Just copied this from the CoD Cnfg file posted at SimHQ....should there be a colon in front of the ProcessAffinityMask?



[rts]
tickLen=30
;ProcessAffinityMask=2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB
  #3  
Old 03-26-2011, 11:03 PM
Tree_UK
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Quote:
Originally Posted by SEE View Post
Just copied this from the CoD Cnfg file posted at SimHQ....should there be a colon in front of the ProcessAffinityMask?



[rts]
tickLen=30
;ProcessAffinityMask=2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB
looks very much like the Il2 config, looks like the multicore hasn't made the initial release.
  #4  
Old 03-26-2011, 11:05 PM
Sven Sven is offline
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  #5  
Old 03-26-2011, 11:07 PM
Tree_UK
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Sven, can that be enlarged so we can see the figures?
  #6  
Old 03-26-2011, 11:09 PM
SEE SEE is offline
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I wonder if that explains many of the Russian comments regarding CPU type not making much difference compared to physical RAM and GFX card specs?
  #7  
Old 03-26-2011, 11:14 PM
Sven Sven is offline
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Sorry Tree not mine, it's from russian sukhoi.su site, but it clearly indicates that of the 6 cores only 1 is running properly, there is something wrong with multi core support, that also explains why people with dual core are getting about same results FPS wise over there.
  #8  
Old 03-26-2011, 11:29 PM
Wolf_Rider Wolf_Rider is offline
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this is a sad state of affairs to be discovering early on a Sunday morning...



as an aside, do some research on/ turning off Core Parking (W7 64bit users)
  #9  
Old 03-26-2011, 11:42 PM
SEE SEE is offline
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Feuerfalke has just posted a link that clearly states Multicore support was not a high priority during development but that CoD uses 'multi threading'. I don't understand the mechanics of this but I do find the minimum and preferred specs that were released a bit confusing given that performance on Dual core v multicore with identical Ram and GFX seems fairly similar. Best to read the interview linked in another thread byTREE UK.

Yes the Cnfg is posted at simhq no mention of OPenGL.

keep an eye on their thread, they are evaluating CPU control 2.1 as a posssible means to share the load across mutliple cores based on info/results from the Russian forums.

Last edited by SEE; 03-27-2011 at 12:12 AM.
  #10  
Old 03-27-2011, 12:34 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Wolf_Rider View Post
this is a sad state of affairs to be discovering early on a Sunday morning...



as an aside, do some research on/ turning off Core Parking (W7 64bit users)
Very interesting. I haven't touched the registry entries in my own system but they exist. I wonder if this colud have anything to do with it?

Can't wait till I can download and my copy of COD and do some testing.

Cheers!
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