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#1
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Those Hurricanes are tough aren't they LOL. I guess UBISOFT shouldn't have been so pushy. I'm sure things will work out though in future patches.
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#2
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Reminds me of the RoF Handley Page O-400 bug...
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#3
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Actually, on one note, given that the wing-root is the area of the wings that provide the most lifting force during flight, it may indeed be possible if his speed is high enough. In a real life situation, creating a symmetric wing-loss is not possible so the plane would spiral, but in the sim, this may indeed be an "accurate" representation of aerodynamics. However it's hard to say since I cannot make out speed. Ailerons seem to be disabled, he's getting roll from using rudder.
I have had similar things happen to me in IL-2 and LockOn flying the Su-25T (the one with the best FM). EDIT: Another EXTREMELY interesting find in the hurrpedo video is that if you fullscreen it and watch the remaining flaps, you can see them "flutter" in the wind. Probably because the mechanizm is damaged and they're just flopping around. Very interesting! Last edited by Strike; 03-26-2011 at 09:56 PM. |
#4
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I know there has been cases in RL of aircraft with massive damage and still landing but not THAT much and the cases that have survived the aircraft have had to really on a great speed to keep aloft.
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#5
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What I can agree to is that there's no way he could steer it like he does in the video. I think the amount of lift produced is a little too much compared to his airspeed. Last edited by Strike; 03-27-2011 at 03:02 AM. |
#6
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I remember a show from national geographic or discovery or history channel about a ww2 fighter pilot who did a dive, but couldnot pull out because he was moving so fast he got close to the sound barrier and the pressure on the control surfaces were so strong he couldnt move the stick and ended up leveling out just before hitting the ground. Bet he wished he had power stearing ![]() |
#7
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If they manage to make it playable with the filter on (ie, eliminate stutters and so on), it might actually be better to run a filtered game with all the effects instead of a non-filtered version with disabled effects. We'll see how it pans out, but these vids were definitely far from shabby even with the filter on and the effects were present as well. Sure, it's disappointing to have last minute surprise of a bad nature, but overall i think it will be playable just fine a couple of months down the road. Maybe because they actually bothered to turn down the settings, while people with high end PCs expect top performance with everything set to on. I don't know, just guessing to be honest ![]() If i were to make a balanced assessment, i'd say that it's a combination of all these: a) It certainly needs some patching to bring optimization where it should be, especially with the filter. b) People expect to be able to max everything out, which will probably not happen with current hardware of any kind. c) Possibility of conf.ini editing required, which as of yet is completely undocumented. For example, what if the game ships with the dynamic weather enabled and you need to disable it via the conf.ini? It's just a what if scenario and i'm not claiming it's fact, but just think about it...nobody knows how to do stuff like that yet. People with low-end or mid-range specs are more likely to start tinkering and find solutions to such issues than someone who just spent 2k on a brand new top of the line rig and expects perfection right out of the box, gets disappointed and stops bothering ![]() This could be a factor for other settings too, like process affinity and so on...if it needs conf.ini editing to work as it should, maybe a readme file in the next patch could provide some guidelines depending on specs to get the optimal results. Finally, not directed to the people i quoted above but a general observation. Let's try to take a middle ground approach and not contradict ourselves so much, at least while waiting for concrete evidence of: a) what's wrong and needs fixing with the game b) what's possible to do as an end-user to mitigate any possible problem while waiting for the fix and c) what the developers acknowledge as issues and what kind of steps they will take to fix it. Until then, we're all just guessing and while it's fine to guess in order to kill some time and vent some of our excitement and/or disappointment at various bits of information, it's one thing to guess and a completely different one to speak with absolute certainty. I see a lot of people going into panic mode at the first sign of something bad in a video captured on a high-end PC, then the exact same people saying their faith is reaffirmed once they see a smooth running video on a lower spec PC ![]() |
#8
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![]() I agree at sufficient speed he might be able to keep it aloft but, he would not be able to keep the speed up and you would not be able to pull up like that.... I stated in my first post an aircraft would need a lot more speed to be able to continue flying with that little surface area, maybe he should borrow an engine from a starfighter ![]()
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 03-27-2011 at 10:18 AM. |
#9
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#10
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Haha, funny. I kept thinking of RL examples I could draw from and the closest was the F-104. Man that thing has tiny wings. Anyways, case closed, we understand eachother. Seems though that there are a lot of videos showcasing missing wing-area and sustained flight. I'm worried that realistic settings are enabled in these vids. The loss of 1m of wingtip or more should really result in catastrophic spiral..
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