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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
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#1
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being able to open up the canopy,when bailing out it would be cool to float down to earth and veiw the fight as you decend ,and IR tracking more sim players to
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#2
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Now that's the puppies croutons! Totally 'blue sky thinking' fella.
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#3
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The ability to name lobbies.. "Axis vs Allies Historic" would save a lot of confusion.
It seems it's not just me who's slightly unhappy about it being Pacific based.. I dunno why but all those Radial engines make all the PTO planes look like they are overweight. It's all a bit tubby. I exclude the corsair from this coz I like it (it's skinny tho) I know it's probably welcomed by our American contingent but Spitfires, 109s, Hurris, P51s, 190s etc over Paris is far more interesting than rotund American planes and 'one round and you're dead' Japanese stuff over (yet more) water.. (Tounge firmly in cheek and with quite a bit of sarcasm. before you start) |
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#4
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perhaps my initial post came off a little harshly for this you all have my apologies.
But please il2 birds of prey was a great game with few a flaws; but missing a pacific campaign was not one of the flaws in my opinion. In my professional opinion flaws were: Not including iconic aircraft such as the lancaster and mosquito, a poor representation of French, Italian and American aircraft, unkillable gun positions on all rear gunner and bomber aircraft, lack of clear definition in setting up game lobbies e.g. allies verses axis, single seat fighters only etc was a flaw. random deployment in team battles (makes absolutely no sense), no wave re-spawn in strike CTA and team battle. These are the critical issues i would like to see fixed before adding a pacific campaign or preferably a north African campaign I do know a lot of American and Japanese players would really like a pacific campaign. I would hope they focus on fixing flaws within the multiplayer modes, rather than simply adding a or devoting the game pacific campaign and marketing it as a new game. You can finish the single player within two days, it's the multi-player that keeps interest in the game. Last edited by Shadowcorp; 03-27-2011 at 04:24 AM. Reason: Grammar |
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#5
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I agree with the suggestions so far. Some other things i would stick in if we we posting wishes:
Co-Op Campaign for 4 players Multi players in single aircraft Transport planes for paratroop drop missions. Bombs eye view cam option Heavy anti air damage from strike targets Private lobbies Multi player levelling up with shot down totals on your plane Editable plane skins Ability to knock out individual engines on multi engine bombers Destructible houses and buildings Grand slam bomb unlock for the lanc |
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#6
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Quote:
One addition I'd like to see is more destruction of ground targets on trains, cars, trucks etc from cannon and mg fire off the plane, and I'd also like to see the AA from the ground be a little more dangerous like the PC version. I don't think I once took damage from ground fire on sim throughout the whole game. As long as it's as good as the first I'll be happy. |
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#7
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Flak was originally part of the PS3 version in strikes but for some reason vanished with the update. Was especially impressive above the Italian cruisers off the coast. Hope that should a sequel appear this is reinstated.
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#8
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I dont see where the pacific hate is coming from , the pacific campaign was a far more interesting air conflict.
You had alot more going on in the pacific then you did anywhere else in the war. First you had the life and death struggle of the carrier fleets , the sub hunters , the island based defence forces , the long range bombing missions on cities , and the epic island invasions with tons of air support (iwo jima for example). North africa would be easily the most boring campaign i can think of , BOB was already done to death in the first game and done rather well. The only thing really missing was D-day missions of a massive scale and missions during kursk. |
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