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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-26-2011, 04:19 AM
MadBlaster MadBlaster is offline
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Quote:
Originally Posted by AndyJWest View Post
Actually, given the parallel processing capabilities of GPUs, I suspect that dealing with this on a per-pixel basis might be quicker. In any case, if you start averaging discreet sections of the screen, you risk causing all sorts of artefacts. Frankly though, I know enough about the problem to know that I don't know enough about the problem to solve it.
Yes. But I notice my graphics card uses sampling routines. So I was just extending that thought. I also have no idea about the problem or how to solve it. Just seems like an azz backward way to do it, pixel by pixel. You can't get a spaz attack from one shiny pixel. I just don't believe that.
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Old 03-26-2011, 05:28 AM
ECV56_LeChuck ECV56_LeChuck is offline
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It's not about a single pixel, it's about the repentine change of lightning (in a global way). I suggest reading again (and again and again and again) luthier explanation. It's clear.
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Old 03-26-2011, 05:39 AM
MadBlaster MadBlaster is offline
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No need to read it again. Just look at the drop in frame rates from the videos that are being posted again and again and again. It doesn't work. Clear?
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Old 03-26-2011, 05:45 AM
Kikuchiyo Kikuchiyo is offline
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Originally Posted by MadBlaster View Post
No need to read it again. Just look at the drop in frame rates from the videos that are being posted again and again and again. It doesn't work....
YET

The devs are working on it. Let's at least save our criticisms till they produce a fix. Most of us have AT LEAST one week before we lay hands on the game, and the devs have said they expect to have the issue fixed within DAYS. It is an awful situation, but these are the guys that gave us the best WW2 (and arguably best overall) CFS of the last decade. Let us at least hold judgment till they have a fix out for it, or until we have the game in hand.
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  #5  
Old 03-26-2011, 05:47 AM
ECV56_LeChuck ECV56_LeChuck is offline
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Luthier said:

...However this pixel-by-pixel frame analysis and modification takes up additional resources, it in fact delays the showing of each new frame until each pixel of it checked, and therefore the filter is causing deteriorated performance that is especially notable on lower-end machines.

We are continuing to work to optimize the game and to increase its framerate...

So, have a little patience.
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