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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-26-2011, 02:48 AM
BobTuck BobTuck is offline
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Quote:
Originally Posted by Biggs View Post
No he cant quantify the impact because there shouldn't be any negative "impact"... Tuck is purely peculating.

(im going to paste what i posted in another thread about this)

"Where does it say that the "fixed" version is going to be some visually altered version from the "untainted" Russian one?

Think about it... The filter thats on the game does everything that is needed to make it "epilepsy" compliant. But it kills the cpu, therefore must be done away with.

When they go in and make it "epilepsy compliant" without the filter it should look exactly the same as it does WITH the filter..."
I'm not speculating at all, this is what Luthier says...

Quote:
"The main protivopripadochnaya shell, which is above everything that was done two weeks ago, the total despair. It compares each previous frame with each frame and compares the brightness of the pixel by pixel, and if it is too large, averaging pixels to give pleasing epileptic-limits. This crap brakes at the ground, and does not work with cards SLI. Off with her we can not yet make it optional, too, can not yet."
and...

Quote:
"This is what the team will work in the coming days:

1. Anti-epilepsy will once and forever banished from the Russian version of the game. This adds up to 10 fps on older machines. You now can manually disable the filter - the instructions were given repeatedly."
and...

Quote:
"Filter solves the large number of different outbreaks. Change and check them one by one - work for many weeks and even months.

Remove the filter on the western version can only when individually fixed all flash and no longer need the filter."
and...

Quote:
" You can not imagine how much blood has spoiled us this epilepsy over the past three months. For all those usilisya that we spent on it, you can write a little new game.

We hope to resolve these issues within days rather than weeks.

Exactly say that epilepsy always poporchenny propellers. Rotate them to the murder rate and transparency of their wildly high, and this fix will not let us."
and...

Quote:
"It is difficult, it is not connected to the filter. From the international version of exactly the kind of remove, and whether it is possible to keep the propellers in two different versions, I just can not say. Likely that he will remain as is."
see the original threads in the sukhoi forum here:
http://translate.google.co.uk/transl...803%26page%3D2



BobTuck.

Last edited by BobTuck; 03-26-2011 at 03:17 AM. Reason: layout
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  #2  
Old 03-26-2011, 03:05 AM
Biggs Biggs is offline
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But you see Tuck, you are speculating... Or rather misunderstanding what Luthier is saying.

When he says individually fixing the flashed he mean going in and program it out by hand rather than using the filter....

The filter is just a big clumsy thing that does the SAME job as what the programmer was trying to do but just in a Quick and very innecficient way...hence Luthier calling it a "stop-gap" measure, and is why they are goig to remove it.

They arent going to make the game any worse looking. They are just goingto do what he filter is already doing, just without the hit on the frame rate.

We are talking about pixels here...
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  #3  
Old 03-26-2011, 04:36 AM
BobTuck BobTuck is offline
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I know what you are saying Biggs, and I agree that the filter is a temporary measure that kills FPS, but they must have to make a visual change, to subdue the flash effect (so that epileptic people are unaffected). I also read somewhere that the rotational effect of the propellers can affect epileptics.

Guns and explosions produce flash, unfortunately for the sim, and if there was no overall change to be made, then there would be no issue and no filter at all.

I just wish that we could have the sim as originally intended, and I'm quite sure that the devs share that sentiment (Luthier described it as a 'damn feature')

BobTuck.

p.s. this has just been posted, where someone asks Luthier concerning the changes to propeller visuals (note the suggestion of removal of shimmer from western version), and the improbability of an unofficial 'leaked' fix:

Quote:
Quote:
" It is clear that the default for the Russian game, you will not alter propellers their transparency, the more it threatens the production of various patches of bourgeois and Russian versions. But no-Do you have thoughts about what would make an informal fashion, which is normal screw propellers in place? After all, surely remain the source of the old propellers, but as I understand it, initially, the propellers would have to look more realistic, with a shimmer, shine screw in the sun ..."
Guys with epilepsy we wildly ticklish situation. Epilepsy is fraught with the court. The court is fraught with huge fines. Giant fines fraught closing the studio forever.
The court may not care where the code came out, especially if it can be traced back to us. Even if it is completely unofficial mod, and it may haunt us.
Understand that the "bourgeois stuff 'type of epilepsy are not on tupizny and zverstvovanya, but from self-preservation instinct in vexatious culture - which is also a non-frivolous reasons but as dosatochno well-functioning self-protection of society from unscrupulous manufacturers.
This all may be a little strange and ridiculous from the standpoint of Russian culture, but the danger is real, and we have no means to look for trouble and tempting fate."
p.p.s. I think Luthier is saying here that you can't activate a Russian version outside of Russian area:
Quote:
Quote:
"If I buy a CD in Russian, if I can activate it in Germany? Well, I do not want the complexity of settings to study the German language. "
See above about Canada - as well, and you've already answered Peace, my direct supervisor. We hope to solve once the problem in the future.
So you know, Russian and English versions are in the neighborhood under one address to the incentive, so there are all sorts of idiosyncrasies as we contract them to keep apart. If it had not been in the neighborhood, everything would be much easier with some small but - two versions would be incompatible network
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Old 03-26-2011, 11:39 AM
Sutts Sutts is offline
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I can't begin to describe how upset I am about all this. How can you have realistic explosions and muzzle flash without flashes? How about the sun flashing through the framing of the canopy as you turn? How about the quickly changing contrast of sky and land as you roll your aircraft? Flight sims NEED this contrast in order to properly simulate the environment.

The international version will be totally screwed over....be sure.
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  #5  
Old 03-26-2011, 03:01 PM
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JumpingHubert JumpingHubert is offline
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Originally Posted by Sutts View Post
...... How can you have realistic explosions and muzzle flash without flashes? How about the sun flashing through the framing of the canopy as you turn? How about the quickly changing contrast of sky and land as you roll your aircraft? Flight sims NEED this contrast in order to properly simulate the environment......
well said!
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