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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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Wish list
Carrier take off/landings A cockpit for every plane Torpedo runs Mission creation tools Co-op gameplay Multiplayer bomber crews Multiple roles in each mission Farout wish list 3D support Head tracking More flight management options w/ kb support Wayout there wishlist Holophonic sound |
#2
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Join in progress trumps all.
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#3
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aircraft: CAC boomerang and the PBY Catalina.. Ohka launches if possible, some experimental ones like the Kyushu J7W. if not, make them downloadable by purchase
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#4
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Hi all, longtime forum follower, since pretty much the first week back at launch, (I really wanted to know how to unlock all of the planes!) and read through at least once a week, but first-time poster.
First, I've been trying to follow along on the wings of prey forum for an announcement about a console sequel as well, but no luck so far. Todace is really hinting at it at least. Second, awesome interview with Anton, MAC. It was great to hear those hints a pacific followup. Sorry for the deviation, now back on topic. This is less a wish list and just an idea I had while playing around on strike: If the sequel does have pacific missions, how cool would it be if they came up with a multiplayer mode called something like island capture, which would be a hybrid between strike and capture the airfield. The Team A would be fly off carriers to capture enemy airfields on the island, Team B would be playing strike and scoring points by getting hits and sinking the carrier force launching Team A. Gives the opportunity for epic battles defending the carrier group while also trying to capture an airfield. Could lead to some hectic and interesting gameplay. I know that's not a sequel wish list, but to be honest, most of the people on this forum besides being intelligent and thoughtful individuals, have a pretty good insight already on what the sequel needs and I'm right there with the rest of you all. PSN: jm0miami1 (arcade for the longest time, but have been getting my feet wet with training missions in sim) |
#5
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Hey jm0miami,
Congratulations on your first post, hope there are more to follow! Amazing it took you so long to come 'out of the woodwork' ![]() If you want to wet your toes in online sim play, look for the guys with the compass in their banner, or the ones who have replied to the 'Showing newcomers the way' thread. We'll all be happy to give you an easy entry and doing some training with you, with or without bullets, as you wish. See you soon! ![]() MAC P.S.: I don't have a doubt about the sequel coming to consoles since the interview. |
#6
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That the game be more than just a pacific campaign, for i will not buy a game solely based in the pacific. European, Russian and north african campaigns would all be preferable to the pacific
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#7
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I just wish for a Lanc..... and a mossie
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#8
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1. i would like the planes to fly like they should. no spins at a whim/ flying brick stuff.
2. carrier launch and landings 3. torpedo, dive bombing, and straffing missions against land targets and ships and subs. 4. a good selection of ac ( 51s, 38s, 40s, spits and hurris were there as well as all the naval ac). 5. cockpits for all ac 6. return to base for refuel, rearm, and repair. 7. flak and AA that is realistic not like the rear gunner on a 17 8 killable rear and waist gunners on bombers!! 9. adjustable flap control in realistic 1 tap each for 10 degrees, hold down to retract 10 more controls for team battles...cockpit view only, no bombers or jets... 11. downloadable skins for the ac...i would even pay a few $ to get a pack of different skins. 12. vibrating the stick or game pad prior to a stall. that vibration increases until in a full stall. would be better than the current stall warning giving you more control and feel for the ac. that ought to do for a start....
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#9
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If there is a sequel to the Pacific mission, how cool is if they come up with a so-called multiplayer mode similar to capture the island, it will be a hybrid between the capture airport and strikes.A team will fly away to capture the enemy carriers on the island airport, B group will play a strike and score by getting hits and sank the carrier forces launched the war epic A team points the opportunity to defend the carrier battle group, but also tried to capture a Airport. May lead to some tense and interesting game
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#10
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