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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-23-2011, 09:28 PM
IceFire IceFire is offline
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Excellent! Great to see some of the online features in action. Especially the fact that we'll still have a few fun online maps. Presumably we'll have more serious options as well (I wouldn't doubt it) but a few fun ones are always good too.
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Old 03-23-2011, 09:47 PM
[RS]Boomer [RS]Boomer is offline
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Kill streaks??? I don't think that guy plays flight sims. No way in hell would I want to have kill streaks in MP. He just doesn't understand what this game is all about. Just my two cents
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Old 03-23-2011, 10:48 PM
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major_setback major_setback is offline
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Thanks for posting.
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Old 03-23-2011, 10:50 PM
Heliocon Heliocon is offline
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Nice post - was good to hear the explanation.
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Old 03-23-2011, 10:58 PM
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major_setback major_setback is offline
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I think it was a bad idea to paint targets on the British aircraft

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Old 03-23-2011, 11:13 PM
jt_medina jt_medina is offline
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I can read many people complaining but the more I watch the video the more I think it's gonna be a great sim.

And by the way.
http://forum.1cpublishing.eu/showpos...2&postcount=50

Quote:
Can we get back on track?

Each individual bullet hit is shown exactly where it strikes, as a individual bullet hole decal.

In addition to that, large Il-2 style holes are displayed in predetermined spots when the damage is heavy enough. We still cannot do large holes dynamically, or rather, we can't make them look very good, jagged edges, internal damage, etc.

Compared to Il-2, the planes are split up into many more smaller individually damageable sections, each of which display their larger damage individually. For instance, an Il-2 wing was made up of three sections, and a BoB wing is 14 - or in total, while an Il-2 plane had about 30 damageable components, most planes in BoB have over 300.

This means that you rarely see similar-looking damage, as it's hard to damage the exact same components every time.
WOW
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Old 03-23-2011, 11:57 PM
Biggs Biggs is offline
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I really like the idea of having groups of AI controlled planes that have objectives of their own... I always used to get tired of pure fighter servers.. only the one or two people would decide to take a bomber up to try and bomb the oppositions airbase...

this way we can have something more of a realistic scenario in our fighter servers beside just being 109s vs spits.

-----

the only thing was a bit odd (and i noticed it the first time this vid was shown) was the Rev dial in the spitfire cockpit... why was it oscillating so violently? that cant be right.
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Old 03-24-2011, 09:49 AM
Masi67 Masi67 is offline
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Excactly what I thought of

Quote:
Originally Posted by [RS]Boomer View Post
Kill streaks??? I don't think that guy plays flight sims. No way in hell would I want to have kill streaks in MP. He just doesn't understand what this game is all about. Just my two cents
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  #9  
Old 03-24-2011, 10:01 AM
BigPickle
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awh i hope they dont gay it up with stupid stuff like manoeuvre kills and kill streaks. There's no shaking head smily here, but if there was one i'd use it right now.

EDIT# just watched again by manoeuvre kill i think he means he got the AI the crash by flying close to the water.

Last edited by BigPickle; 03-24-2011 at 10:14 AM.
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  #10  
Old 03-24-2011, 10:34 AM
Blakduk Blakduk is offline
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This video is really exciting- the modelling on the exteriors looks fantastic. I agree that it appears to be made using low detail settings. I wonder about the difficulty settings as well- it may have had stalls disabled (that manouver the 109 pulled just before it crashed should have sent it into a more dramatic spin).
What i found remarkable was the way the Spit was able to sit on the 6 of the He111 and not get hit by a sniper tail gunner!
I noted the mention of the international release date as well- can't wait for 30th of March.
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