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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 03-23-2011, 07:54 PM
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EAF92_Brigstock EAF92_Brigstock is offline
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Chances are you'll get 8 cores looking busy, whether it gives you any performance boost over a 2500k with 4 cores looking busy will only show in benchies of both chips.
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  #22  
Old 03-23-2011, 08:05 PM
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Originally Posted by EAF92_Brigstock View Post
Chances are you'll get 8 cores looking busy, whether it gives you any performance boost over a 2500k with 4 cores looking busy will only show in benchies of both chips.
Let's hope that at least 3-4 cores will be busy. And I don't mean 100% by that for sure.
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  #23  
Old 03-23-2011, 09:05 PM
JAMF JAMF is offline
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Originally Posted by Hecke View Post
Let's hope that at least 3-4 cores will be busy. And I don't mean 100% by that for sure.
I hope all cores minus one are kept 100% busy. (The -1 core being used by the OS) This would mean all available cores are used to the fullest and the game is truly multi-core.

But as Mr. Maddox said, it's a hybrid "multi-core" technology. One would think that one CPU would be used for synchronous calculations and another one or two cores be used for not time critical calculations: Sound, visual effects, AI ground movements/path finding, supply lines and other such calculations.

I hope we'll still be able to benefit from 6 or 8 core CPU's in the future, but I guess we'll see 3 cores being used for CoD.

We better abuse the cores over 4 with other tasks. Fraps?
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  #24  
Old 03-23-2011, 09:09 PM
Feuerfalke Feuerfalke is offline
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Um...duh...

If you can't buy a single-core processor, the OP question is pointless to ask.

So you say that all multicore-CPUs use hyperthreading?

Now THAT was new to me.
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  #25  
Old 03-23-2011, 09:31 PM
IceFire IceFire is offline
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I may be stating the obvious here but everyone knows that IL-2 uses hyperthreading too? It does. Although the improvements are limited to my understanding. It was talked about mostly during the Forgotten Battles release and then forgotten. I was assuming that IL-2 Cliffs of Dover would make use of it in some way as well.

If I were buying today... the Core i5 2500 is a great buy but the Core i7 2600 is just worth the extra money. Both are incredible bangs for the buck in higher end systems.
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  #26  
Old 03-23-2011, 10:37 PM
Heliocon Heliocon is offline
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This is not good news...
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  #27  
Old 03-23-2011, 10:39 PM
Heliocon Heliocon is offline
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This is not good news...

Wait infact its not right - they cannot enable or disable hyperthreading. Multithreading hey program, hyperthreading is done automatically by the hardware and the game has no control over it because it sees virtual cores.
Answer: Hyperthreading is enabled, because the cpu dictates that. Multithreading on the otherhand... Seems like a very bad omen.
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  #28  
Old 03-23-2011, 10:55 PM
kendo65 kendo65 is offline
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I think Oleg was genuinely answering whether a hyper-threading processor (eg i7-2600K) would give any advantage over a non hyper-threading (eg i5-2500K) [so to answer Feuerfalke - not all multi-core CPUs use hyper-threading]

His answer maybe reflects the results of some testing done by Custom PC mag when the Sandy Bridges came out:

in Crysis on their test system (DX10, 64-bit, 1680x1050, no AA)

i7-2600K
min fps = 36

average fps = 64

i5-2500K
min fps = 34

average fps = 60

There you have it - Crysis takes advantage of hyperthreading too, 'but not so much'

(As others have remarked there is much confusion on the go over hyper-threading V multi-threading.)



...and just to confuse things further, when the 2 processors were overclocked the i5-2500K had higher min fps (42 V 37), and equal average fps to the i7-2600K (both 67). Apparently, hyper-threading doesn't respond so well to overclocking. Underlines the fact that things are more complicated than they may at first appear.


!!!

I went for the i5-2500K, but hey, it's your money

To be really safe wait another week and then check up on the feedback

Last edited by kendo65; 03-23-2011 at 11:26 PM.
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  #29  
Old 03-23-2011, 11:13 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by kendo65 View Post
I think Oleg was genuinely answering whether a hyper-threading processor (eg i7-2600K) would give any advantage over a non hyper-threading (eg i5-2500K)

His answer maybe reflects the results of some testing done by Custom PC mag when the Sandy Bridges came out:

in Crysis on their test system (DX10, 64-bit, 1680x1050, no AA)

i7-2600K
min fps = 36

average fps = 64

i5-2500K
min fps = 34

average fps = 60

There you have it - Crysis takes advantage of hyperthreading too, 'but not much'

(As others have remarked there is much confusion on the go over hyper-threading V multi-threading.)



...and just to confuse things further, when the 2 processors were overclocked the i5-2500K had higher min fps (42 V 37), and equal average fps to the i7-2600K (both 67). Apparently, hyper-threading doesn't respond so well to overclocking. Underlines the fact that things are more complicated than they may at first appear.


!!!

I went for the i5-2500K, but hey, it's your money
Yea well it would have to use more than 4 threads to be "hyperthreaded", for intel cpus. Crysis is getting a bit dated now as most people were on single or early duos when it was released. On the positive side if the game uses 4 threads and you buy a i7 with hyperthreading, you can run the OS and other software on the spare threads on the cores with the least cpu load.
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  #30  
Old 03-23-2011, 11:17 PM
Novotny Novotny is offline
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Depends on how rich you are, really. Are 2-3 fps worth a 100 quid to you? Buy a 2600.
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