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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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Old 03-21-2011, 09:01 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Feuerfalke View Post
I strongly doubt the basis and the conclusions of this calculation.

A common server for a shooter uses 1600kbps for a 40-slot-server. I seriously hope CoD's netcode is not so bad that it needs over 10 times the traffic for 3 times the players...
1600kbps=1.6mbits X 3=4.8mbps...close to what i originally said but we dont know how efficient the netcode is so it really is hard to guess lets just hope that a 128 person server will be playable at all .
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