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Old 03-21-2011, 05:37 PM
PatrickRus PatrickRus is offline
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Something about radio navigation: ZB/YE is quite a useless, when you fly from the carrie, because you just can ask "ground" for a vector to base. I think, it would be more realistic, if base or carrier could only give you vector to it, when you either in direct sight of it, or near some reference point, like island, or atoll.

Last edited by PatrickRus; 03-21-2011 at 08:09 PM.
  #2  
Old 03-21-2011, 08:50 PM
Viikate Viikate is offline
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Quote:
Originally Posted by PatrickRus View Post
Something about radio navigation: ZB/YE is quite a useless, when you fly from the carrie, because you just can ask "ground" for a vector to base. I think, it would be more realistic, if base or carrier could only give you vector to it, when you either in direct sight of it, or near some reference point, like island, or atoll.
Check the FMB & Misc features. From there it is possible to make "early war" mission and disable the vectoring orders. Also when they are enabled with the new navigation, the vectoring has certain limitations like earth's curvature blocking the signals.
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Old 03-21-2011, 09:23 PM
PatrickRus PatrickRus is offline
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Originally Posted by Viikate View Post
Check the FMB & Misc features. From there it is possible to make "early war" mission and disable the vectoring orders. Also when they are enabled with the new navigation, the vectoring has certain limitations like earth's curvature blocking the signals.
I think, that's not what I am talking about, but anyway, what if I play dgen or already made mission?

Last edited by PatrickRus; 03-21-2011 at 09:31 PM.
  #4  
Old 03-22-2011, 12:32 PM
Bearcat Bearcat is offline
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Could bi directional control for the minimap be added? Is it is in the stock sim you have to L click all the way in and then all the way out.. There was a mod that addressed this.. along with the radiator as well so it is doable.. Now that you guys have finally placed radiator control on an axis (which is something I have been wanting for a long time... thanks) perhaps you can also take a look at that. I know it is not a big fancy feature.. but it is a very functional one that should be relatively easy to add to the next official patch. The way the mod worked L click zoomed in, R click zoomed out, pressing the scroll wheel moved the entire map within the frame (like R click does now I think it is.. ) and of course L&R click moved the entire map across the screen to another location.. Siometimes when trying to navigate it is a pain in the neck when you click one click too may and ten you have to cycle all the way through again to get to the point where the map s sized the way you want it.. a bi directional map would eliminate this.
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