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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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The dedicated Server is based on the final version and the stripped for all unnecessary stuff and added the server-manager. As the final version just last week went gold, you can probably figure out yourself, in what status the dedicated server actually is. And then we come back to the link - because it says exactly this, no matter how old it may be. |
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#2
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Your answer is not only unsatisfying it is also totally irrelevant to my question.
We're going round in circles. I know what dedicated software is, I'm looking for details here. Q. Does the dedicated software, that I know is ready, include COOP capability A. Yes, there is dedicated software How is that helping, it is no answer, no matter what you think. Are you a politician? if not you should think about it! Even when linked to an Oleg statement, being told dedicated software will be included is not new news or goes anywhere near what I'm asking. We're on specifics now, not asking if there is dedicated software, whether it is ready yet or even if it will be released with the main game. We're asking about what it includes.
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Brigstock |
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#3
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@Mazex
I know, RoF dedicated could be a lot better. Mine sits at 30% with no players and just the mission environment running (clouds,wind etc). Saying that though it doesn't increase that much when players start joining. What does kill it though is any AI activity, so I never run COOP in RoF only DF. IL2 dedicated is a lot more efficient, I just wish it would run COOP too! Which is why I'm asking if CoD dedicated will run COOPs.
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Brigstock |
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#4
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THERE ARE NO DETAILS YET !!!1shift11eleven because it's most certainly still being worked on for the reasons stated above and stated by Oleg in the given quote!
Last edited by Feuerfalke; 03-20-2011 at 04:04 PM. |
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#5
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I will just take a guess and say that a good server will need 8gb Quad core setup 4mbit connection to be able to handle 128 players
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#6
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More like 10 players.
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#7
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4 kilobytes (32 kilobits) perplayer X 128 =512 Kilobytes X 8 (8 bits per byte) =4.096 megabits
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#8
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I would doubt that 32 kb per player is enough for somewhat smooth gameplay, but we'll see.
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#9
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I thought it was 128 kilobits (16 kilobytes) per player upload. |
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#10
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Me, I'm aiming more modestly at up to 32 players + some AI and hoping my Quad and 2 gig Ram on 100/100 will do it Given the min spec for the actual game is: Processor: Pentium® Dual-Core 2.0GHz or Athlon™ X2 3800+ Memory: 2GB
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Brigstock |
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