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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Should 1C/UBI/Maddox Games make Steam optional?
I like Steam, but yes, it should be optional. 28 31.46%
I neither like nor dislike Steam, so yes, it should be optional. 34 38.20%
I dislike Steam, and yes, it should be optional. 17 19.10%
I will not under any circumstances buy a game that requires installing Steam. 10 11.24%
Voters: 89. You may not vote on this poll

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  #1  
Old 03-18-2011, 04:12 PM
Biggs Biggs is offline
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It seems your prayers have been answered.

Quote:
"Finally, if you buy the physical version of the game, there will be no need to download anything additional in order to play the game. An internet connection will be required to activate the game, and for online play, but that is it. The game only uses SteamWorks for match-making and not the Steam DRM."

no need to download steam client apparently.
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  #2  
Old 03-18-2011, 07:56 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by Biggs View Post
It seems your prayers have been answered.




no need to download steam client apparently.
Well technically you do because steamworks is in the steam client I believe. So you will have to register or link the exe in steam in order to play MP (I think).

Also for the record steam only requires internet for registration aswell, after that you can use offline mode.
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  #3  
Old 03-18-2011, 09:03 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Heliocon View Post
Well technically you do because steamworks is in the steam client I believe. So you will have to register or link the exe in steam in order to play MP (I think).

Also for the record steam only requires internet for registration aswell, after that you can use offline mode.
Quote:
Most of the tools and functionality included in Steamworks is intended to support games by including ancillary functions like cheat detection and DRM. Obviously, those things won't help you build a great game in the first place -- Steamworks is not intended as a game creation platform. If you're a Mod team, be sure to check out the Valve Developer Community. This site includes information on how to get the Source SDK, and is full of valuable information contributed by Valve and by teams using the Source Engine.

Steamworks, it should be noted, is not part of the Steam publishing/distribution arrangement. Steamworks is a free toolkit for game developers; distribution on Steam is handled through a separate deal with Valve.

https://partner.steamgames.com/documentation/mod_team
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  #4  
Old 03-18-2011, 11:24 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by Thee_oddball View Post
Nice catch - didnt realise they seperated in this way. One thing I love about Valve is that they are so completely dedicated to PC games (except for l4d/p2 which is multi) with the source engine and all their free tools.
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  #5  
Old 03-18-2011, 11:46 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by Heliocon View Post
Nice catch - didnt realise they seperated in this way. One thing I love about Valve is that they are so completely dedicated to PC games (except for l4d/p2 which is multi) with the source engine and all their free tools.
thnx hel but here is something your not going to like, it sounds great till you get to the bottom..it almost contradicts what was written above.
https://partner.steamgames.com/documentation/api

Quote:
Matchmaking allows users to find existing games via server listings, or to start new games with a group through a lobby. See Peer-to-Peer Matchmaking for more information on using lobby-based matchmaking.

There are both game server and game client components to matchmaking. A game server (which can be a dedicated server or any client that will accept connections to other users) can publish information about itself to a Steam server (called the Master Server). There are a set of details it can share - server name, player count, map/scenario name, IP address. This is detailed in the ISteamMasterServerUpdater interface. The game client then uses the ISteamMatchmakingServers interface to get the raw lists of these game servers and their details. It first requests a base list from the master server via one on the SteamMatchmakingServers()->Request*() functions for the source it wants.

There are a few different sets of servers that can be retrieved:

* Internet server list - game servers hosted on and accessible via the public Internet
* LAN server list - game servers found on the local class C network via UDP broadcast
* Friends server list - game servers where your friends are currently playing
* Favorites server list - game servers that the current user has explicitly marked as a favorite
* History server list - game servers that the current user has played on recently
* Spectator server list - game servers marked in a special 'spectate' mode, which means they are actually a proxy that allows the user to observe a different multi-player game via a relay.

The result is a (potentially huge) list of game servers. The game client receives a callback when the list is received. The initial result is a flat list of IP addresses to query, returned approximately in order of how close the game server is to the requesting client.

The client can then request more information on each of those servers, getting both more detailed server information and ping time to that game server. It can take a while to query the information from servers (typically 50-100 servers per second can be queried), so most games choose to start displaying the information as it arrives.

The Steam client's built-in server browser will display basic information about the game server and give the option the user to join, but the information it can show is fairly limited and should be considered a secondary means of joining games, with your own in-game server browser being the primary.
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  #6  
Old 03-19-2011, 03:20 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by Thee_oddball View Post
thnx hel but here is something your not going to like, it sounds great till you get to the bottom..it almost contradicts what was written above.
https://partner.steamgames.com/documentation/api
Contradictory to what I posted, or what you quoted steam as posting?
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  #7  
Old 03-20-2011, 08:08 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Heliocon View Post
Contradictory to what I posted, or what you quoted steam as posting?
not what you posted but what was written on the steam page
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