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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 03-12-2011, 08:40 PM
Heliocon Heliocon is offline
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Originally Posted by Blackdog_kt View Post
This is because of the simplified construction worker modeling due to the lack of adequate hardware power. When we get the next generation of CPUs i'm sure we'll be able to see some little people cutting down those trees, making planks and pillars from them and using them to build those houses as we fly over. Then they will not magically appear out of thin air anymore.

Sorry, the image just flashed through my mind and i couldn't resist


In all seriousness though, there's no use debating this unless we know the specs of that PC and the settings used. It looked fine in this week's tiger moth video, also judging by a couple of frame jumps it seems it's the real deal and not a render through the ingame "export to avi with no frame loss" tool.
You know I would rather have some stutters then that jarring LOD/object appearance. But that is not CPU limited, thats a GPU problem you see there. The cpu would not limit the popping, that is most likely do to as you said low graphics settings (so why are they showing it?) or really bad coding and therefore bad memory management which prevents them from loading the objects into Vram or rendering them. Again thats GPU not CPU.
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  #32  
Old 03-12-2011, 09:35 PM
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Richie Richie is offline
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Looks really good. Very good report. I wish they did one like that in English. I think my 12 gigs of ram will do the trick
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  #33  
Old 03-13-2011, 08:05 PM
JAMF JAMF is offline
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Originally Posted by Heliocon View Post
You know I would rather have some stutters then that jarring LOD/object appearance. But that is not CPU limited, thats a GPU problem you see there. The cpu would not limit the popping, that is most likely do to as you said low graphics settings (so why are they showing it?) or really bad coding and therefore bad memory management which prevents them from loading the objects into Vram or rendering them. Again thats GPU not CPU.
In the future (even possible now), there will be no LOD models. Just one model... and depending on distance,the GPU will reduce it to the bare necessity of polygons. No popping any more.
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