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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-11-2011, 02:58 PM
swiss swiss is offline
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Originally Posted by ChrisDNT View Post
I fired the cannon from the gunner seat and I saw the cannons firing away from the battery.

I never saw even a single time any "lasers".
That's the point - it's a matter of projectile speed and observer angle.
If you watch the tracer from a 90° angle and 10ft distance you'll get lasers.
Decrease angle or increase distance and you'll get dot's again.

This laser effect is made by your brain.

Someone told me a dragonfly can process up to 300fps - if that's true they would never experience the laser effect.
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Old 03-11-2011, 03:14 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by swiss View Post
That's the point - it's a matter of projectile speed and observer angle.
If you watch the tracer from a 90° angle and 10ft distance you'll get lasers.
Decrease angle or increase distance and you'll get dot's again.

This laser effect is made by your brain.

Someone told me a dragonfly can process up to 300fps - if that's true they would never experience the laser effect.
Absolutely spot on and that's why i think the in-game tracers are realistic..it not only models exactly what you describe, but also the transition from one effect to the other :




Also, interesting bit of trivia on the dragonfly, damn insects in general have insane vision.
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Old 03-11-2011, 05:35 PM
swiss swiss is offline
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Also, interesting bit of trivia on the dragonfly, damn insects in general have insane vision.
I you think about it; that would put you in the position to see an incoming bullet virtually in slowmo - yet you can't dodge it.
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