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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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I dont think the alien mothership actually shoots at all, you dont get a screen to mount things, it just show some russian and error on the screen where you should be able to mount turrents and systems
![]() So far only the ones payable with credits (the ones i tried) is mountable. The Super Chimera is also unmountable. |
#2
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I'd like to clarify something.
The mod version linked in the first post is the latest "normal" version I made. Some users of this forum got the unfinished/beta version of the next release. This beta version had many test features not fully developed to the point I wanted. IIRC it has playable alien frigate and dreadnought, new perks, GUI changes, etc. If anyone want to get this beta, pm me. I'll try to find it. I'd like to further develop the mod but I don't have enough time lately. The 2nd reason is upcoming Ashes of Victory with the new gfx engine and new features. I hope some bottlenecks will be removed and maybe dev tools/editors added. |
#3
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Sorry that I didnt say this in my last reply, but thanks for the mod, and its very nice.
And I have read up the pages and realise the situation. Thank you again ![]() |
#4
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Nice mod you have here, good work.
Don't know if you're still working on the mod, but if you are: The Lion Mk1 (invincible) has 5 turrets not 4, and one is missing from the mothership GUI, nothing to serious, just to add another slot in the ini file. And it would be nice if you add the Lion Mk3 as well (personal favorite). For the shipyard dialog: Could you try making a more compact list (maybe even pages?) for us 1024x768 ressolution users. (the stilleto mk2 row is only half visible and only the upper half of the manticore specs can be seen). Maybe even add the Mastiff and Astrate in case someone would want them back. |
#5
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Good job goblin , it is really a very nice mod.
Do you still working it or as you said in your last post , you stopped cause of the upcoming Ashes of Victory ? |
#6
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Thank you guys for all kind words.
Yes, I stopped working on this mod because of Ashes of Victory but it was before release date was changed. Vacations are coming soon so I'll have some more free time. I'd like to add some new ships. I think about Eve Online models cause they are quite easy to transfer. I'm not a 3D artist so I won't make any new models. The ships I'd like to add the most are those from Alien and Predator movies like USS cruiser "Sulaco", predator's mothership, dropships, etc. I hope I'll find something with reasonable textures quality. |
#7
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Nice i hope you can find some time to add a few things.
Good job again ![]() |
#8
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Hello everyone and GW!
Thank you for the awesome mod! Great job! I would like to ask a few question regarding modding ![]() Quote:
![]() And what to do to make the modifications work for the savegame? I try some on the Butcher, sometimes the changes are applied, sometimes nothing happens. Can AI use the fighters added to the game or only players can purchase and use them? PS: Your mod work great for savegame ![]() Last edited by FantasyFlow; 06-08-2011 at 12:45 PM. |
#9
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Hello Goblin Wizard !S Despite being VERY late to the party and i am wondering if anybody will read this ( ![]() GREAT WORK WITH THIS MOD !!! SALUTE FOR YOUR HARD WORKING !!! I had played through SW3 a few times 2 yrears ago or so and sadly didnt found your mod compilation those days... maybe then i never hadnt stopped playing SW3 at all !!! Now, when reinstalling it again, i luckily stumpled upon this mod and enjoy playing the game much more than in its vanilla status !! So again, thumbs up for the great work I have a few questions: 1. with the cancellation of Ashes of Victory SW3 is up to now the latest version of this game 2. maybe you Guys will get again hooked by SW when reinstalling it the same way i did ![]() 3. if this would be the case, what about finishing your great mod ??? 4. i think about adding your mentionend new ships out of the quota 5. And this is my BIGGEST wish: you Guys came out with the idea a few pages earlier in this thread (yeah, i readed ALL of the 23 pages) with a greatly INCREASED HP-POOL of ALL ships ... i think, that would be AWESOME !!! I agree that the battles are too fast over, this or the other way !!! So would it be possible that you could make this real ?? - Either by DEFAULT with enhancing all Fighter HPs AND Shields by just a given number (i would say 3 times or even 5 times) and the bigger ships by a different one as being suggested (lets say 2 times or 3 times) - Or maybe even with the help of a perk which gives the player the choice whether he wants to double, triple or whatever times he wants the HPs ??? So those are my suggestions, will check this every other day if someone of you brilliant guys are showing up again... Cheers |
#10
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You only need to mod carcasses.xml ( i recommend notepad++ for modding XML files) if you want to modify HP&Shield stats you need to see for something like this: Code:
<Interceptor name="Excalibur_pl0"> <short_name>#M_Name_Excalibur</short_name> <hint>#M_Hint_Excalibur</hint> <short_desc>#M_SDesc_Excalibur</short_desc> <long_desc>#M_LDesc_Excalibur</long_desc> <mesh_name>Excalibur_gamer</mesh_name> <flat_image>Excalibur_player</flat_image> <hit_points>130</hit_points> <mass>720</mass> <disable_trade/> <cost>15000</cost> <technology/> <EPR>1.2</EPR> <explosion_script>Fighter</explosion_script> <work_sound/> <silence/> <max_energy>50</max_energy> <energy_restore>2</energy_restore> <max_speed>7.5</max_speed> <maneurability>8</maneurability> <steering_power>25</steering_power> <sensor_resolution>0.38</sensor_resolution> <sensor_length>135</sensor_length> <threat>2</threat> <mapping_name>excalibur_shop</mapping_name> <HolderProperties> <big_guns>1</big_guns> <small_guns/> <rockets>2</rockets> <systems>2</systems> <turrets/> <gk_guns/> <gk_turrets/> </HolderProperties> <engine_sound>Engine-Class1.wav</engine_sound> <engine_start_sound>Start_engine_2a.wav</engine_start_sound> <level>1</level> </Interceptor> max_energy = Shields please note: player ships are marked with _pl0 like: Code:
<Interceptor name="Hrimturs_pl0"> <short_name>#M_Name_Hrimturs</short_name> <hint>#M_Hint_Hrimturs</hint> <short_desc>#M_SDesc_Hrimturs</short_desc> <long_desc>#M_LDesc_Hrimturs</long_desc> <mesh_name>Hrimturs_player</mesh_name> <flat_image>Hrimturs_player</flat_image> <hit_points>700</hit_points> <mass>2205</mass> <disable_trade/> <cost>105000</cost> <technology/> <EPR>1.5</EPR> <explosion_script>Fighter</explosion_script> <work_sound/> <silence/> <max_energy>300</max_energy> <energy_restore>2</energy_restore> <max_speed>8.5</max_speed> <maneurability>9</maneurability> <steering_power>199</steering_power> <sensor_resolution>0.38</sensor_resolution> <sensor_length>135</sensor_length> <threat>5</threat> <mapping_name>hrimturs_shop</mapping_name> <HolderProperties> <big_guns/> <small_guns>1</small_guns> <rockets>4</rockets> <systems>2</systems> <turrets/> <gk_guns/> <gk_turrets/> </HolderProperties> <engine_sound>Engine-Class3.wav</engine_sound> <engine_start_sound>Start_engine_2a.wav</engine_start_sound> <level>4</level> </Interceptor> Motherships = BigShip for navy ships: _nav0 for uss ships: _uss0 for triad ships: _tri0 for inoco ships: _ino0 sure it would be a little work, but you can do it yourself its easy, trust me ![]() Last edited by Simbal; 12-21-2013 at 01:58 PM. |
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