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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-04-2011, 05:30 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by Vevster View Post
Sorry, you're saying Forbes is talking about developpers Gross Margin?


Exact quote from the Forbes article
http://www.forbes.com/forbes/2011/02...-mayhem_2.html

Second page

"Steam's appeal to publishers is in giving them the opportunity to sell directly, cutting out the profits extracted by distributors. Publishers earn a gross margin of around 70% on Steam, compared with 30% via retail stores"

Am I still the one interpreting what is written in Forbes' article?
*facepalm*

You talkeds about EA and Ubisoft financial statements which are net profit and NOT gross profit or related to a specific title and therefore its apples and oranges.

Forbes talked about gross margin, you said there numbers are wrong yet have no provided evidence or made a coherent and cogent argument as to why they are wrong.

Use your head - the gross margin taken in by selling on steam for publishers vs retail IS THE SAME AS IF IT WAS A DEV. The difference is if you have a publisher, which sells the game on steam - the publisher gets a slice of the profits that the devs would otherwise get if they sold on steam without a publisher. Therefore it DOES NOT MATTER that is a publisher making more profit buy selling on steam in this example, as it is illustrating the potential profit through retail channels. In addition their gross margin is HIGHER because steam sales take a lower % of total sales price for themselves then a retail shop would, thats not even counting other factors that would further reduce net profit. Also the publishers gross margin in this case does not take into account the $ that will be given to the devs.

Also incase you dont know you use the $ sign before you state the number like this: $10. Its not 10$ - maybe you should of studied more in primary school (so dont tell me to study harder). Your equations are also writen wrong.

You just seem to be parroting the same stuff over and over again which in no way supports your argument.

Last edited by Heliocon; 03-04-2011 at 05:34 PM.
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  #2  
Old 03-04-2011, 06:01 PM
Vevster Vevster is offline
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Quote:
Originally Posted by Heliocon View Post
*facepalm*

You talkeds about EA and Ubisoft financial statements which are net profit and NOT gross profit or related to a specific title and therefore its apples and oranges.
Err, if you had looked at the financials, you would see "Gross margin".
That is for games. Sure, not for specific titles, all games.
What do you think you find in the Gross margin shown on these financials? Revenues from sales of oranges?

Forbes doesn't talk about specific titles either.

Did you look at the financials? Or do you just conclude that all they give is net profit?

Quote:
Originally Posted by Heliocon View Post
In addition their gross margin is HIGHER because steam sales take a lower % of total sales price for themselves then a retail shop would, thats not even counting other factors that would further reduce net profit. .
You're funny. That's exactly the point: you say the gross margin is highr because steam takes a lower % of sales than a retail shop:

I'm telling you it is not always the case, and it is certainly not what Forbes announces as demonstrated by the financials I gave.

Then you talk about net profit (irrelevant in the discussion)

And finally a gem :

Quote:
Originally Posted by Heliocon View Post
Also the publishers gross margin in this case does not take into account the $ that will be given to the devs.
Err, did you look at the defintion? That's a given, gross margin never takes into account amount given to the dev.
So I don't even see why you're mentionning that.


Also, note that Kikuchiyo said that Forbes is talking about the developpers's margin, not the publisher, while you're saying those are the same. apparently, he did not understood Forbes article the same way you did.

I am telling you that Steam does not apply the same % for everyone (dev / publisher), it varies for each game. You say otherwise, but you have not provided much proof, while requesting a lot from me.

As for the rest of your diatribe, well, if that is the forte of your argument, that shows a lot .


I didn't study in the US or UK, english is not my native language, but I should have paid more attention to how I write on a forum as someone (or a nobody) on the internet is ready to jump on a $ sign not well placed.


By the way, in correct english, I think one should write "dollar amount" and not "$ amount", as you did. Missed some classes, didn't you?


See, easy game.


Anyway, last post for me on the subjet.
Discussing percentages is funny, but only for a while. You will not convince me, I will not convince you. And it does not really matter.

Enjoy your week end, economics, Steam, the friday update and the various games you might play.
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