I don't think we are really disagreeing anymore, heh. We both use Dagger of Judgement over it, and I rarely end the game with it. But I have used the complete set over the Axe of lightning. In my head I break it down as:
1) Set bonus by itself( +20% crit) is better than the +10% crit of the axe.
2) Jolly roger bonus if considered to be taking up the slot the dice takeup is pretty good on top of that.
3) Fools cap not completely terrible, if you have two hat slots.
As for crit calculations, the crit damage you deal is = 1.5*(Maxdamage) of a unit. So a 16 to 20 unit deals 30 on a crit. This means that the same average damage doesn't yield equal crit values. A unit that deals 14-22 damage also averages 18 (like 16-20 does) but crits for 33 instead of 30.
So, your average damage is that base value + chanceOfCrit * CritDamage. So 18 + .10*30 = 18.3. Paladin's do not crit parcitularly Well!
My calculations for crit numbers was also based on morale. +2 Morale grants 130% of CURRENT crit value, not base.
So if you start with 10, and have 30 from other sources, you get 40, and then you multiply that 40 by 1.3 and get 52. Morale on low level units basically just gives you more Crit chance, since the percent boost to their base stats isn't very useful. This is why Voice of The Dragon is such a must! Two morale on a black dragon gives it +14 attack and defense! (And of course 130% chance of critting)
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