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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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That was against ParaTROOPERS, with guns and nades.
Not pilots trying to save thsemselves. ...for the most part. Game should penalize para shooters, easy enough. Rank Ladders or Squaddie in the water, no question it will add a new mission profile, and possibly the first ever where you mount a rescue mission for yourself! |
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#2
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Quote:
I would be a way of a pilot gaining a reputation. With in the game. "He's a chute shooter, maybe he's not the sort of person we want in our squad!" Cheers! |
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#3
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I like that idea a lot, the idea of an overarching stat system that only kept track of little things like that rather than scores and suchlike. Gives you an idea of what kind of player someone is. Smoking/flaming/dead-engined planes destroyed (I don't know about that one, do we not want to *encourage* people to share kills?), chutes shot, friendly kills, etc. Maybe even stuff that gives you an idea of someone's skill and attitude without becoming a points contest, i.e. PKs or just overall gunnery accuracy, missions survived:missions killed. That would be a great way to encourage people to abandon points-hunting. Maybe as extreme as getting no points if you don't survive. The BoB was largely about the numbers of pilots, after all.
Last edited by TheGrunch; 03-01-2011 at 02:20 AM. |
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#4
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Why? If one does not want to risk getting shot down, don't fly at all.
It's more fun if you need to be careful when and where you jump. |
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#5
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Contentious stuff, this 'shooting men dangling from parachutes' business.
I'd rather we didn't lose sight of the fact that this is a game and at some point, we have to decide where to draw the line in simulating the business of war - which is, of course, killing. Take Red Orchestra, for example. It can be fairly gruesome, and the scream of a wounded man can sound pretty harrowing. I for one am grateful that it's but a brief shout, and they don't go onto simulate the agonizing slow deaths that many combatants suffered, otherwise the soundtrack to many rounds would be mostly the pitiful crying of the mortally wounded. As I said, you have to draw the line somewhere, or it ceases to be entertaining for many. |
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#6
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And even if there were a difference between shooting a person in a plane or hanging from a parachute in real life that doesn't necessarily mean that someone playing that game have to care about that doubtful difference. |
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#7
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It wasn't a doubtful difference to the men at the time, according to their memoirs.
Anyway, you can argue it back and forth as much as you like. Won't make a blind bit of difference to what we get in the end. Personally, I won't do it in game. I don't much care if others want to. |
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#8
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Either way, killing a man is a monstrous thing, taking something that you have no right to and that no one can ever bring back. Whether or not that fellow human is in an aircraft or not doesn't change that fact one bit. Why don't you, if you don't mind? Is it because you role-play and try to get into the spirit of things or some other reasons? |
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#9
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Well, to me it's all about the air-combat. I want to fight against and best other pilots and planes. Once their aircraft is out of the fight, I wonder how much ammo/fuel I have left and how I can be best effective with the resources I have left to me.
It's just how I like to play it. I suppose to a certain extent, we all role-play, in that we're flying representations of 1940s aircraft in a representation of 1940s air warfare. I suppose to some, it is just a video game and the planes could be pink and the environment could be the surface of Mars, but I like the setting. I'm not unaware of how some pilots in particular theatres thought the killing of pilots a valid tactic. It's just not something I really want to spend my spare time pretending to do. |
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