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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Capture the flag as an online play mode option? | |||
Wow! Sounds like a great idea! |
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55 | 44.00% |
Pffft! What a garbage idea! |
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53 | 42.40% |
OMG! The pilots are still .03% too small!!! Whhhaaa! |
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17 | 13.60% |
Voters: 125. You may not vote on this poll |
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#1
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I like the idea of CTF to change things up.
And you can just have the flag on a timer so asshats just dont pick up the flag and climb up to the heavens and head for the corners of the map. |
#2
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Maybe it should be "capture the airfield". Some transport aircraft (AI or human) spawn from the main base and try to land on neutral or enemy airfields in order to capture them.
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#3
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I think the idea is great. Sounds like a lot of fun. The hangar shouldn't be too big to make it a little harder to fly through.
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#4
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Your poll choices are kinda off center but if something like this would be implemented I'd say that both sides should fly Su-26's with paint job to match the side ie. Red/white and Blue/white, Flying through the hanger is pretty cool but having an altitude limit would be a great way to keep it close to the deck and stealing the flag back would have to be implemented in a non-violent way so as to keep it "fun", perhaps getting within feet of the flag carrier and using the gun button to take it. When you get close enough a text prompt would show on screen that you are in range to steal it and the flag carrier would get a similar message that "pilot name" is attemting to steal the flag. Really it could make for some interesting manuevering and aerobatics.
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#5
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Altitude and map limits would be a definate must as well. Last thing you'd want is a 109 hitting the roof or some guy in a Spit deciding it would be fun to fly 50km north of the action. |
#6
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An artificial altitude limit would probably be fairly easy to implement, too. Do something like write it so that when the game mode is CTF and a plane goes above say 2500m AGL the engine starts choking out the same way it does when a hurricane starts pulling negative Gs.
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#7
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The only way I see it looking more or less attractive is capturing airfields by landing a supply plane on it after elimination of all the opposition. This is the good old Warbirds gameplay mode.
Otherwise only ground forces should capture territory (or a flag). Fortunatelly now we have an ingame Mission Menu and players or officers can command ground forces which flag to attack and issue other commands. I hate CTF how it is done in RoF for instance, i.e. flying around a flag ![]() ![]() PS. Just imagine, each player is given one tank which he sends to capture some flags. Players would have to cooperate to to achieve success and cover their group of tanks together. It could be a fun sandbox mode. Last edited by Ataros; 10-12-2011 at 06:44 AM. |
#8
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I've seen the repka #2 server has naval and ground forces which can be supported or attacked as they capture airbases, is this not pretty much capture the flag?
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specs - OS - Win7 64 bit CPU - Intel Core2duo x6800 OC@3.2ghz MOBO - MB-EVGA122CKNF68BR RAM - ddr2 6gb @800mhz GPU - nVidia geforce GTX 280 1gb Last edited by MD_Titus; 10-12-2011 at 07:20 AM. |
#9
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great idea, but i think that this not a problem to game...
SLI, Engine grapich, Full Screen, sounds. it is very important tips to will resolve... |
#10
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now this is a mode i would absolutely love to see come to life!! (maybe because warbirds would still have to be my favorite online sim ever ![]() This type of gameplay to me promotes squadron teamwork, high and low altitude raids, and some very very hectik/ hard fought battles ![]() |
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