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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Capture the flag as an online play mode option?
Wow! Sounds like a great idea! 55 44.00%
Pffft! What a garbage idea! 53 42.40%
OMG! The pilots are still .03% too small!!! Whhhaaa! 17 13.60%
Voters: 125. You may not vote on this poll

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  #1  
Old 02-27-2011, 08:19 PM
Nanuk Nanuk is offline
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I like the idea of CTF to change things up.

And you can just have the flag on a timer so asshats just dont pick up the flag and climb up to the heavens and head for the corners of the map.
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  #2  
Old 02-27-2011, 08:26 PM
JG4_Helofly JG4_Helofly is offline
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Maybe it should be "capture the airfield". Some transport aircraft (AI or human) spawn from the main base and try to land on neutral or enemy airfields in order to capture them.
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  #3  
Old 02-27-2011, 08:28 PM
Hecke
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I think the idea is great. Sounds like a lot of fun. The hangar shouldn't be too big to make it a little harder to fly through.
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  #4  
Old 02-28-2011, 03:38 PM
Krt_Bong Krt_Bong is offline
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Your poll choices are kinda off center but if something like this would be implemented I'd say that both sides should fly Su-26's with paint job to match the side ie. Red/white and Blue/white, Flying through the hanger is pretty cool but having an altitude limit would be a great way to keep it close to the deck and stealing the flag back would have to be implemented in a non-violent way so as to keep it "fun", perhaps getting within feet of the flag carrier and using the gun button to take it. When you get close enough a text prompt would show on screen that you are in range to steal it and the flag carrier would get a similar message that "pilot name" is attemting to steal the flag. Really it could make for some interesting manuevering and aerobatics.
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  #5  
Old 02-28-2011, 04:19 PM
speculum jockey
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Quote:
Originally Posted by Krt_Bong View Post
Your poll choices are kinda off center but if something like this would be implemented I'd say that both sides should fly Su-26's with paint job to match the side ie. Red/white and Blue/white, Flying through the hanger is pretty cool but having an altitude limit would be a great way to keep it close to the deck and stealing the flag back would have to be implemented in a non-violent way so as to keep it "fun", perhaps getting within feet of the flag carrier and using the gun button to take it. When you get close enough a text prompt would show on screen that you are in range to steal it and the flag carrier would get a similar message that "pilot name" is attemting to steal the flag. Really it could make for some interesting manuevering and aerobatics.
I think the SU-26 would be a good option, but I'd still want to have access to fighters for a more action packed version. Bombers would be cool as well, harder to get though the hanger, slower, but they take more damage and have better defensive armaments.

Altitude and map limits would be a definate must as well. Last thing you'd want is a 109 hitting the roof or some guy in a Spit deciding it would be fun to fly 50km north of the action.
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  #6  
Old 02-28-2011, 06:12 PM
EvilJoven
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An artificial altitude limit would probably be fairly easy to implement, too. Do something like write it so that when the game mode is CTF and a plane goes above say 2500m AGL the engine starts choking out the same way it does when a hurricane starts pulling negative Gs.
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  #7  
Old 10-12-2011, 06:41 AM
Ataros Ataros is offline
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The only way I see it looking more or less attractive is capturing airfields by landing a supply plane on it after elimination of all the opposition. This is the good old Warbirds gameplay mode.

Otherwise only ground forces should capture territory (or a flag). Fortunatelly now we have an ingame Mission Menu and players or officers can command ground forces which flag to attack and issue other commands.

I hate CTF how it is done in RoF for instance, i.e. flying around a flag When I first saw it in RoF beta I deleted it immediately (came back only in 1 year, yes it hurt that much). But that's me

PS. Just imagine, each player is given one tank which he sends to capture some flags. Players would have to cooperate to to achieve success and cover their group of tanks together. It could be a fun sandbox mode.

Last edited by Ataros; 10-12-2011 at 06:44 AM.
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  #8  
Old 10-12-2011, 07:18 AM
MD_Titus MD_Titus is offline
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I've seen the repka #2 server has naval and ground forces which can be supported or attacked as they capture airbases, is this not pretty much capture the flag?
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Last edited by MD_Titus; 10-12-2011 at 07:20 AM.
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  #9  
Old 10-12-2011, 08:40 AM
15.Span_Valalo 15.Span_Valalo is offline
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great idea, but i think that this not a problem to game...

SLI, Engine grapich, Full Screen, sounds. it is very important tips to will resolve...
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  #10  
Old 10-12-2011, 10:36 AM
Helrza Helrza is offline
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Quote:
Originally Posted by Revvin View Post
I'd like to see some sort of territorial game mode. If we had big maps maybe something like Warbirds had many years ago where you bombed an airfield's AA/Fuel/Hangars then the server announced it was down and you had to land on it quickly, it became quite an artform ducking in under enemy fire and landing with your gear up to make the landing as quick as possible.
Quote:
Originally Posted by Ataros View Post
The only way I see it looking more or less attractive is capturing airfields by landing a supply plane on it after elimination of all the opposition. This is the good old Warbirds gameplay mode.
Quote:
Originally Posted by mazex View Post
I also like the one Revvin proposes to copy the old Warbirds concept that works really well in all it's cheesiness Take out all ground defenses and fly a Ju52 with paratroopers to capture it
+10000

now this is a mode i would absolutely love to see come to life!! (maybe because warbirds would still have to be my favorite online sim ever )

This type of gameplay to me promotes squadron teamwork, high and low altitude raids, and some very very hectik/ hard fought battles
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