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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Capture the flag as an online play mode option? | |||
Wow! Sounds like a great idea! |
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55 | 44.00% |
Pffft! What a garbage idea! |
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53 | 42.40% |
OMG! The pilots are still .03% too small!!! Whhhaaa! |
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17 | 13.60% |
Voters: 125. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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haha! nice one!
I've seen many gmaes been created along the years more int othe spirit of having fun rather than being realistic The somoker, try to shoot down the plane with wingtip somoke, if you suceed, you become the smoker. LAnd in the base, try to land in the enemy base wheels up! Airracing, you know, go into crazy circuits and besides trying to be the first place, try to get into the finish line! CTF, would be another one, could easely be done i nthe same way of the above: a plane eho passes in enemy hangar must torn on wingtip smoke and land it. cheers! |
#2
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I don't think that such a game mode would be fun in COD.
Imagine the guy escaping in his 109 by climbing for hours: No hope of catching him. It might work if everyone had the same plane, but even then ctf is a fps game mode. I doubt it would work well in a flight sim. |
#3
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The trouble with 'enactment' players is that they get stuck in single 'historic' stratagems, like a play-actor that must stick to their lines, and neiber ad lib; they lack the gameplayer's capacity to solve problems. Hence anything new is an unsolvable problem to them, that breaks the 'game'. I think CTF is a splendid idea. |
#4
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I played CTF a quite a few times in Rise of Flight and it can be fun. A bit different than what you described. You have four, five flags per map, you have to CAP them at close range for some time in order to capture. You have a timer showing your progress. If enemy planes show up in the "CAP range" the timer stops until you shoot them down or they go away. once you capture the flag, the base attatched to it becomes yours and you can spawn planes from there to deffend it, or attack the next flag.
It can be good easy fun to have with a bunch of friends and a bunch of beers. ![]() |
#5
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Sure it wouldn't be for the hardcore serious simmers, but I think that is sorta the point. It would help bring in new players, and could add a whole lot to the community. Another quick and simple (aka not for the historical accuracy enthusiasts) might be something along the lines of air races, or aerobatics competitions. Or odd man out dogfights (one guy doesn't have any ammo, but improved speed or the SU-26). Everyone else is trying to gun him down. Work together or not). Last edited by Kikuchiyo; 02-27-2011 at 06:27 PM. |
#6
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I like my serious business gaming, but I also like to goof off and do stuff like TB3 broadsides. CoD looks like it'll work great for my serious business flying but it definitely needs more comedy options.
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#7
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IMO the more variety and options we get into the product the better. Raise 'em all up the flag and see who salutes, let 'em sink or swim etc etc. In time it'll settle down and whatever gets the numbers remains. The overall aim being having the series live on for as long as possible with as many people playing/using it as possible.
As long as the main core sim elements aren't compromised, better to explore and experiment and try pushing the boundaries than just settling for more of the same old stuff we've been doing for years, especially when you can still do that anyway if you want to. No matter how serious or casual we are about it, we're all in it for the fun of it. Whether you're deadly serious about re-enacting something, or highly competitive against AI or real pilots, or just using the game as a venue for social interactions, it's all some kind of fun or another. So, the more the merrier. Whatever keeps the population up and sales coming in, is good for everyone, if it means Oleg and the crew can afford to keep building and expanding and improving upon the core elements of the sim. |
#8
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Agreed. I like this game-mode as well. It's something a bit more dynamic and new. This is also possible in DCS-Simulations. Here it's not really flag but the bases themselves, but the idea is the same. There are some nice and realistic missions with this game-mode. |
#9
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Great!
Can I get the Su-26? ![]() |
#10
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Great idea! Perfect for letting off some steam after an intense frustrating mission or something. Sometimes you have to just walk away from the "full real" aspect and have a little fun!
This got me thinking of what else could be done. What about another mode, similar to say "Battlefield 1942" or "Star Ways: Battlefront"..? For instance, both sides start out with one base each with some neutral bases in between to be captured by either side. All of this on a small area of the HUGE map of coarse, and airstarts for everyone. Bases could be taken by flying circles over the base (around a beacon of some sort perhaps) at a low altitude (below 2000m?) for an certain amount of time, and the time decreases with the more players that are flying overhead. All bases that are captured are protected by AA. If you are shot down, there is a 30 second respawn time before you spawn over the friendly base of your choice. While you're waiting to respawn you can switch planes, and loadouts. Team that gets say 100 kills or captures all bases within the time period (an hour?) wins the round, otherwise the team with the most kills wins. If you've ever played any Battlefield game then you get the point. This is all only if the game engine could support this type of gameplay of coarse.
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