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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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My post is raising a serious issue. I'm happy for the game to decide my fate (depending on where I am and what difficulty settings I have the game set to) but I can't see the reason for it to turn into a type of RPG |
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#2
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Yep I agree with you, i was mainly refering to online play, in an offline campaign i would not want to be able to just jump into another a/c as i like to try to stay alive as long as possible on my own merits. Not sure how it will work, guessing that if you bail closer to your side of the channel you will be rescued and further away you will be captured (end of campaign)
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#3
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Well, that's if you survive.
With no dinghy, swimming in freezing cold water is disastrous. Also, the Mae Wests were green, and only later in the battle did the pilots dope them yellow...the green blended in with the channel water, which again was disastrous. |
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#4
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I fly Luftwaffe, we are smarter than that
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#5
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I recall one of the veterans in the recent 70th anniversay programmes saying that 'dropping in the drink' you only had a few minutes survival time due to the cold waters, unless you were near a passing boat you'd very little chance as loss of feeling in your limbs was rapid.
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#6
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Quote:
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#7
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They weren't issued Mea Wests? And the sea temperature in the time period of BoB should be the warmer time, right? It's not the GIUK gap we'll be floating in.
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#8
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Serious issue but easy answer. Flight sims are RPGs by their nature - let's see what the developers have in store for us. I'd love there to be things that I can discover rather than being dissected on these forums.
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