Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Controls threads

Controls threads Everything about controls in CoD

View Poll Results: Do you like to see Freetrack interface integrated in IL-2:CoD?
Yes, I like to have Freetrack interface integrated in IL-2:CoD. 133 81.60%
No, I don't like to have Freetrack interface integrated in IL-2:CoD. 30 18.40%
Voters: 163. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 02-26-2011, 01:12 PM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

[QUOTE=vicinity;228669]

All freetrack does with older games that don't have the encrypted NP api is input values into the game the same way as TrackIR.

[QUOTE=vicinity;228669]


and that was the beginning of the problems... Ft made use of NP property


Quote:
Originally Posted by vicinity View Post

It does the exact same thing as a generic joystick

nooo, it doesn't. MS allows the use of "generic joysticks, much the same as mice and keyboards.


Quote:
Originally Posted by vicinity View Post

the only difference being that the HT interface was orginally designed for TrackIR (as it was the only HT device at the time).

the HT interface is NP property


Quote:
Originally Posted by vicinity View Post

This imo is not so much a hack but falls under fair usage as there is no other way to interface with the headtracking in these older games.

it is a hack and not "free use" (see Berne convention) "Free use" is allowed when the source isn't financially affected.


Quote:
Originally Posted by vicinity View Post

Even if you think the previous implementation was a 'hack' developers are free to use the freetrack api -

No problem there, except FT is a hack tool - which is the problem.


Quote:
Originally Posted by vicinity View Post

This way is definately NOT a hack as if it were no other developer would have implemented it.

so FT went the route of hacking NP


[QUOTE=vicinity;228669]

The devs do not need to spend any considerable amount of time to implement freetrack as headtracking is already set up, all they need to do is allow access to a few bits of data.

[/QUOTE}


Np is already set up, which FT makes use of


Quote:
Originally Posted by vicinity View Post

As said before in this thread, the guys that write freetrack don't have to do anything. Freetrack is available for anyone to implement it, everything is there and all it needs is for devs to accept data from it, the program does the rest. It is for us, the FT users or community to try and convince the developers that there is enough demand for it to be worth their time (and it really wouldn't take a lot of time).

Then there should be no problem with the FT developer/s to present a clean product, which can't hack into NP software, eh?
Reply With Quote
  #2  
Old 02-26-2011, 01:51 PM
LoBiSoMeM LoBiSoMeM is offline
Approved Member
 
Join Date: May 2010
Posts: 963
Default

Quote:
Originally Posted by Wolf_Rider View Post
Np is already set up, which FT makes use of
GIGANTIC lie ever.

Proof it! That's the point:

- NP pretends that they "own" HT solution for games, simply as that!

Freetracks does UNIQUE calcutations, uses a vast array of cameras, have A LOT of tweak tools and provide a lot of output options!

NP dislikes a lot Freetrack becuse it's a BETTER software than all NP does so far. That's because they request FT to remove support for NP hardware. And that's why NP keep the broken record of "reverse engineering", as if nobody can do the math behind provide 6DoF HT with some 2D image as source. Pathetic.

Stop the lies, loser! Be a man!

Last edited by LoBiSoMeM; 02-26-2011 at 01:54 PM.
Reply With Quote
  #3  
Old 02-26-2011, 02:01 PM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

Quote:
Originally Posted by LoBiSoMeM View Post
GIGANTIC lie ever.

Stop the lies, loser! Be a man!
Better a man, than a troll like yourself LoBi. this is my final post on the matter, thanks for being relevant and adultlike in your responses Vicinity, I appreciate that behaviour. Wolf_Rider, I think you should join us and leave this troll by itself.



Reply With Quote
  #4  
Old 02-26-2011, 02:03 PM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

@ LoBi...

Prove it? run FT without TIR files being used
Reply With Quote
  #5  
Old 02-27-2011, 09:02 AM
norulz norulz is offline
Approved Member
 
Join Date: Jan 2011
Posts: 75
Default

Quote:
Originally Posted by Wolf_Rider View Post
@ LoBi...

Prove it? run FT without TIR files being used
how about you prove it is using those files? make a youtube movie for the eternity showing how it is (ab)using them...
Reply With Quote
  #6  
Old 02-27-2011, 10:30 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Read back through the threads... or just ask LoBi.
Reply With Quote
  #7  
Old 02-27-2011, 03:54 PM
Extreme_One's Avatar
Extreme_One Extreme_One is offline
Approved Member
 
Join Date: Dec 2010
Location: Southampton, UK
Posts: 185
Default

Quote:
Originally Posted by Wolf_Rider View Post
@ LoBi...

Prove it? run FT without TIR files being used
Surely this is the bone of contention.

Quite clearly FT can run without using TIR files but no developer has yet to accommodate this.

Nobody disputes that FT does use TIR files but that is simply because no game developer has incorporated FT native support.
Reply With Quote
  #8  
Old 02-27-2011, 06:41 PM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Quote:
Originally Posted by Extreme_One View Post
Nobody disputes that FT does use TIR files but that is simply because no game developer has incorporated FT native support.
Bohemia Interactive did for Armed Assault 2.

Anyway, we've seen Oleg say that joystick axes will be able to control the camera in CoD, which is clearly the most open and sensible solution that any head-tracking device could use. What remains to be seen is whether all 6 axes will be available for use or whether 6DOF will be artificially restricted to a few head-tracking solutions.
Reply With Quote
  #9  
Old 02-27-2011, 11:08 PM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Quote:
Originally Posted by Extreme_One View Post

Surely this is the bone of contention.

Yes, that is the bone on contention


Quote:
Originally Posted by Extreme_One View Post

Quite clearly FT can run without using TIR files but no developer has yet to accommodate this.

ArmaII, as mentioned before... also mentioned before is FSX through its Simconnect


Quote:
Originally Posted by Extreme_One View Post

Nobody disputes that FT does use TIR files but that is simply because no game developer has incorporated FT native support.
Thank you, but, even with support, many users pass the support over in favour of using TIR files.


@ Grunch

Joystick or mouselook?
Reply With Quote
  #10  
Old 02-27-2011, 11:51 PM
Sokol1's Avatar
Sokol1 Sokol1 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 727
Default

And about NewView, that emule TrackIR with POV HAT?

Use NPClient.dll. Is "evil" like FT too?

http://www.newview.hruks.com/index_en.php

Sokol1
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:31 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.