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  #1  
Old 02-24-2011, 12:18 AM
BadAim BadAim is offline
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Quote:
Originally Posted by 1.JaVA_Sharp View Post
can't reset proppitch on my stick. In some cases I see the proppitch lever moving along with the throttle..
I'm having a similar/the same problem. My prop pitch seems to move around randomly. I thought it was my stick gone haywire at first, but it seems to be fine in the stick manager.
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  #2  
Old 02-24-2011, 08:03 AM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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Quote:
Originally Posted by BadAim View Post
I'm having a similar/the same problem. My prop pitch seems to move around randomly. I thought it was my stick gone haywire at first, but it seems to be fine in the stick manager.
For some reason the problem is now fine and solved....
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  #3  
Old 02-24-2011, 09:43 PM
Romanator21 Romanator21 is offline
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Some bugs (some are probably very old). I want to repeat a couple things, because I'm not sure if they were seen.

Yak-1 forward canopy frames disappeared during the course of a dogfight - I think this has to do with damage, probably of the engine or cockpit, in the way that the frames on the Corsair Mk.I turn white.

On some planes, the tires do not roll at low speeds, such as the Yak-1

I was messing around and noticed that 4 men bailed from an He-111 while 4 remained inside (dead). I repeated this again, this time with 5 bailing, and 4 remaining. From the cockpit alone, two men bailed, and both remained inside. It's as if ghosts jumped out of the bodies! (or pilots were having an out of body experience )

When the engines stop on the He-111, one prop is grey (not black) and doesn't bend on impact with terrain (instead, clipping occurs).

Pu-2.5 ordinance still without texture (old bug).

On the Spit Mk9 1942 version, there is a charred hole texture, but no hole. This is similar to the kind of damage that appears on the Bf-110 rudders when shot up with the gunner - a "chunk" is taken from the rudder (normal) which then fills up again as more damage is taken, leaving the charred paint texture, but no apparent damage. I can't remember where else I've seen this kind of bug (rudders and elevator surfaces of some planes?)

I mentioned this before, but the Re-2000 emergency iron-sight is not lined up properly and makes aiming difficult. When hitting outside view, then inside view, the alignment is even worse, and one has to hit ShiftF1 a couple times to get it to the closer (but still wrong) alignment.

Previously mentioned, but many planes have ghost-props which do not munch/stop when coming into contact with another plane. I was doing silly formations and wondering how in the world I could get so close - until I pressed F2 and saw the clipping

Previously reported, but there is a damage bug with regards to the Dauntless. When shooting the left wing center-section (where flaps are) the oil cooler under the nose will begin to smoke. To eliminate variables, this was done with the plane's own gunner, which still caused this reaction 90% of the time. This is more than a cosmetic issue, as the engine does seize after several minutes.

Thanks again guys for the work and support

Last edited by Romanator21; 02-25-2011 at 01:49 AM.
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  #4  
Old 02-24-2011, 10:23 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Romanator21 View Post

Yak-1 forward canopy frames disappeared during the course of a dogfight - I think this has to do with damage, probably of the engine or cockpit, in the way that the frames on the Corsair Mk.I turn white.
Never heard of these or seen. Anyone?
You are sure, you use stock cockpit textures?

Quote:
I mentioned this before, but the Re-2000 emergency iron-sight is not lined up properly and makes aiming difficult. When hitting outside view, then inside view, the alignment is even worse, and one has to hit ShiftF1 a couple times to get it to the closer (but still wrong) alignment.
Not confirmed. I tested it. Its working well, with two times pressing Shift+F1 (its meant to work that way). Its then aligned.

Screenshots for both please. Thanks!
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  #5  
Old 02-25-2011, 01:21 AM
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Tempest123 Tempest123 is offline
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I'm not sure but I think Romanator is talking about the external cockpit model Caspar
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  #6  
Old 02-25-2011, 01:32 AM
Romanator21 Romanator21 is offline
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No problem,

Corsair MkI damaged:



Yak canopy frames before:



After (also note odd placement of metal vs. wood bullet holes):



Re-2000 gunsight. These are the three views possible. I used a house to help keep my aim steady. I paused the game and took snaps, the only change being the view (shiftF1)

Bullets high and to the left (Centered view)


Bullets high (Gunsight view when the thing worked )



Bullets low (New Gunsight view)


The last shot shows the "best" view, but it should be clear that this is not quite right. I have to aim higher or pull more lead than what is normal. In order to hit a non-maneuvering target (yes, even at convergence distance), I actually have to aim above it, or just shoot when it's being obscured by the sight mounting (neither of which is easy).

Last edited by Romanator21; 02-25-2011 at 01:54 AM.
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  #7  
Old 02-25-2011, 01:47 AM
Romanator21 Romanator21 is offline
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This is the image of the SBD I posted a while ago, but I'm not sure if anyone saw it:



While the Corsair and Yak bugs are cosmetic, I feel that this one is serious. I also have to wonder what other DM bugs are present but not visible like this one is.

Last edited by Romanator21; 02-25-2011 at 01:51 AM.
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  #8  
Old 02-25-2011, 04:27 AM
IceFire IceFire is offline
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What level are your graphics set at? Very blurry ground textures there. Perhaps it's a lower detail level setting that is exposing the problem here. I fly the Yak-1 a lot (and the Corsair, but not the Mark I model) and that's a new one. The model has other long standing graphical issues but that's new for me.
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