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IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: Would you sacrifice small graphical issues in order to be able to use 6-DoF
Yes I could cope with this as it would add to my flying experience 270 85.44%
No, I'd rather have my head on a fixed stick thanks you very much 46 14.56%
Voters: 316. You may not vote on this poll

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  #1  
Old 02-20-2011, 06:53 PM
KG26_Alpha KG26_Alpha is offline
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6DoF

Its simply unrealistic as its in its present form, you cannot move around that much in a fighter aircraft when strapped in, you are not wearing an inertia belting system in these aircraft you simply cannot move as given by 6DoF.
Any forward movement for gun sights was done by seat adjustment not the pilot leaning forwards.

Zooming forwards and unplucking your eyeballs from your skull and placing them on the canopy, rotating your head almost 180 degrees is worse than the present viewing system.




.

Last edited by KG26_Alpha; 02-20-2011 at 06:56 PM.
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  #2  
Old 02-20-2011, 08:06 PM
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Mysticpuma Mysticpuma is offline
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Ans if we had a switch to either enable or disable the option in the setup......that would be okay then

It would be down to an individuals personal preference whether they wanted it active or not. I see no problem with giving the user an option to have 6DoF if they want to enable it? As BC has said, if the movement was modified to TD/1C standards, the pilot could still lean left or right, forward or backwards....if THEY chose to.

It's an optional switch, that's all that is being asked for, no-more, no-less?

Cheers, MP
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  #3  
Old 02-20-2011, 08:07 PM
SEE SEE is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Zooming forwards and unplucking your eyeballs from your skull and placing them on the canopy, rotating your head almost 180 degrees is worse than the present viewing system.
Whilst I accept that observation (no pun intended...), it's interesting to note that 4.10 included 'zoom' on a slider. I don't know about other users, but I don't like using excessive zoom (either in 6DOF or 2 DOF with Zoom) and limit the response in the Zaxis - both magnify 'headshake'. The counter argument is that there are many unrealistic 'viewing' features in IL2 (and most games/sims) but 'swivelling ones head' 180 degrees is just one in a very long list and can also be accomplishedd with normal POV, mouse lookaround, and...... in 4.10 2DOF.

Last edited by SEE; 02-20-2011 at 08:13 PM.
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  #4  
Old 02-20-2011, 08:20 PM
Sven Sven is offline
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Quote:
Originally Posted by KG26_Alpha View Post
6DoF

Its simply unrealistic as its in its present form, you cannot move around that much in a fighter aircraft when strapped in, you are not wearing an inertia belting system in these aircraft you simply cannot move as given by 6DoF.
Any forward movement for gun sights was done by seat adjustment not the pilot leaning forwards.

Zooming forwards and unplucking your eyeballs from your skull and placing them on the canopy, rotating your head almost 180 degrees is worse than the present viewing system.

.
+ 1 Exactly!
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  #5  
Old 02-20-2011, 09:05 PM
Lixma Lixma is offline
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I know....

Let's get the current plane-set's gaps and holes filled so 6DOF can happen without glitches. A lot of work, yes, but then you release it as....

IL-2 : Anniversary Edition



It will bring the game up to date, future-proof it for a while and bring in some revenue for TD or 1C:Maddox.
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  #6  
Old 02-20-2011, 09:07 PM
kimosabi kimosabi is offline
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Quote:
Originally Posted by KG26_Alpha View Post
6DoF

Its simply unrealistic as its in its present form, you cannot move around that much in a fighter aircraft when strapped in, you are not wearing an inertia belting system in these aircraft you simply cannot move as given by 6DoF.
Any forward movement for gun sights was done by seat adjustment not the pilot leaning forwards.

Zooming forwards and unplucking your eyeballs from your skull and placing them on the canopy, rotating your head almost 180 degrees is worse than the present viewing system.
You obviously haven't researched your own head movement abilities. Try moving your head to the sides and see past your monitor. I bet you can, I can with my 24", sitting roughly 80cm away, and a normal 24" monitor is about the same width as a front canopy frame. The cockpits weren't that big either. See, because pilots are strapped in, they needed to move their heads quite a bit. Hence the term "rubber neck".
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  #7  
Old 02-20-2011, 09:33 PM
Avimimus Avimimus is offline
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It depends how long/how much one has sat at computers...
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  #8  
Old 02-20-2011, 10:04 PM
Tolwyn Tolwyn is offline
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Unfortunately the answers to this poll are so biased, it's ridiculous.

A simple Yes or No would have been better than introducing the poll-authors bias.

I think I'd like my 2¢ here in this thread.

I voted no.
For a few reasons, but I'll focus on one that gets overlooked.

I've been strapped in an aerobatic plane (a Citabria, to be precise). I couldn't lean forward if I wanted to. So, my head was "stuck to a stick, thank you very much." I had some limited "wiggle room" but not much.

So, 6DOF is a gimmick in a WW2 game, since you'd be strapped so damn tight into your plane you wouldn't be able to do what you guys would like to do with 6DOF enabled.

And you don't get to have it both ways. If you loosened your straps (virtually) to have enabled that freedom, you would need to face the consequences of a severe g-loaded maneuver not being properly strapped in.

Wanna add that?

I have a TrackIR. I've had a TrackIR since 2003 or 2004.
But in my opinion, to model 6DOF in a way that would be realistic in the paradigm of being strapped into a cockpit wouldn't make many if any of you happy.
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  #9  
Old 02-21-2011, 01:05 PM
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T_O_A_D T_O_A_D is offline
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I've been strapped in a AT-6 a WW2 trainer with period proper chute and straps, and done hard maneuvers, I had more than enough wiggle room with my head.

I will admit, hold your head still against G to look through a gunsite would be difficult though.


Quote:
Originally Posted by Tolwyn View Post
Unfortunately the answers to this poll are so biased, it's ridiculous.

A simple Yes or No would have been better than introducing the poll-authors bias.

I think I'd like my 2¢ here in this thread.

I voted no.
For a few reasons, but I'll focus on one that gets overlooked.

I've been strapped in an aerobatic plane (a Citabria, to be precise). I couldn't lean forward if I wanted to. So, my head was "stuck to a stick, thank you very much." I had some limited "wiggle room" but not much.

So, 6DOF is a gimmick in a WW2 game, since you'd be strapped so damn tight into your plane you wouldn't be able to do what you guys would like to do with 6DOF enabled.

And you don't get to have it both ways. If you loosened your straps (virtually) to have enabled that freedom, you would need to face the consequences of a severe g-loaded maneuver not being properly strapped in.

Wanna add that?

I have a TrackIR. I've had a TrackIR since 2003 or 2004.
But in my opinion, to model 6DOF in a way that would be realistic in the paradigm of being strapped into a cockpit wouldn't make many if any of you happy.
OH and Oleg is including 6dof in COD so even he thinks its an addition to the simulation.

Nuff said I'd say on that.
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Last edited by T_O_A_D; 02-21-2011 at 01:16 PM.
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  #10  
Old 02-21-2011, 01:13 PM
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David198502 David198502 is offline
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4dof is available with 4.10m???how do i get the zoom to work with track ir
??
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