Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-17-2011, 06:51 PM
Artist's Avatar
Artist Artist is offline
Approved Member
 
Join Date: Jan 2010
Posts: 362
Default

Quote:
Originally Posted by ghodan View Post
It does not make cappuccino?
Wait until you find the Easter Egg: If you happen to replicate (with stick, throttle and pedals) the exact sequence of movements it takes to brew an espresso with a Cimbali M22 premium C2, an ufo in the shape of an italian bistro (now, where did I get that idea from?) will appear alongside your plane and an somebody named Wyoming Knott will hand you a cappuccino - if you dare to open your canopy: Tanstaafl
Reply With Quote
  #2  
Old 02-17-2011, 10:07 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

No Artist, MikkOwls program works just fine online!!!
Not all output via devicelink is blocked!
Only those infos which might get used to calculate the flightpath.
Ruddertrim centered is working!
Afaik the brakes are also fixed to work with no visible rudder movement.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #3  
Old 02-18-2011, 07:31 AM
Artist's Avatar
Artist Artist is offline
Approved Member
 
Join Date: Jan 2010
Posts: 362
Default

Quote:
Originally Posted by robtek View Post
No Artist, MikkOwls program works just fine online!!!
Not all output via devicelink is blocked!
Only those infos which might get used to calculate the flightpath.
Ruddertrim centered is working!
Afaik the brakes are also fixed to work with no visible rudder movement.
Could be that you've got a point there...

Artist
Reply With Quote
  #4  
Old 02-18-2011, 05:18 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Artist, you know us customers, we want it all, for free, in perfect condition and yesterday!!
If you are a perfectionist, as i really hope, you'll find a way to combine the function of those two programs.
And finally, if you have a paypal account, i might be inclined to send a small sum as appreciation for this combination.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #5  
Old 02-19-2011, 05:30 PM
MikkOwl MikkOwl is offline
Approved Member
 
Join Date: Jan 2010
Location: Sweden
Posts: 309
Default

Neat! Maybe this will come in handy for Cliffs of Dover, seeing as it will also continue supporting a more advanced devicelink. We will see if CoD has any LED support (I suspect not ).

What code is it written in?

Is this program sold or free? I read the readme and manual (well, skimmed it) and I found mention that it was 'sold', but nothing on any payment or registration required.

The interface seems good with lots of user configurable user friendly sliders and so on. The green light when connected is great. That stuff takes so long to program, as I found out in AutoHotKey. I spent a huge part of my development time trying to just make my own software more usable/configurable, as well as require as little setting up as possible.

And yes, there is as bunch of DeviceLink queries that IL-2 will send back to us even in multiplayer. Mostly small things like "is tailwheel locked? Are gears set to be up or down? What position are the flaps set to be in? How many engines does this aircraft have?".

Regarding my differential braking: It works online but it also always manipulates the rudder, visibly so. There is no other way. If the tail wheel is locked the airplane is assumed to be taking off, flying or landing, and using the wheel brakes will not manipulate the rudder, keeping it steady. In earlier versions, it was almost impossible to brake when landing without turning violently due to the rudders being moved.

I have not tried YaDeLi (sounds Chinese btw ) and I don't think I'll install IL-2 and fly it again, with Cliffs of Dover around the corner. Have not even used Multi-Throttle for almost a year ever since my hardcore harddrive/comp crash last March. But there will be a need for these programs for Cliffs of Dover, too.

I have no idea of these two programs can be combined code wise. Maybe if YaDeLi is written in AutoHotKey for I know no other languages. YaDeLi seems like the better program foundation due to the nice interface and customizability. Maybe Artist can add in some LED control support? That part is not so complicated with the help of a little tool made originally for Black Shark.

Ideas for features

In my last, not yet unreleased developer version of Multi-Throttle, I had added a completely new way of launching it. A small applet that runs in the background would automatically detect if IL-2 was running, then launch (in the background) the full software and connect to IL-2 and the G940 (if connected). It knew if in the cockpit or not and would terminate itself when IL-2 was closed. It turned off the LEDs if not in cockpit view or alt-tabbed. This method was so much more user friendly than the version I last released.

I put in incremental FOV zoom as a feature, controlled by a single button (I use headtracking and having three different buttons to control FOV was ridiculous). Tapping the button switches (in a smooth, not instant) way between wide and normal FOV (can set it to whatever one wants). Holding the button for a third of a second makes it go zoomed in, as well as activate the 'precision mode' smoothed headtracking of the TrackIR. Tapping again makes it zoom back to normal or wide and normal headtracking mode.

To resolve the issue of G940 not being completely centered when not holding the joystick (tedious as hell on long cruises or when having to let go of the stick to answer a phone call, go to the bathroom, take something off the stove, rest the hand or manipulate the joystick trim wheels) I put in a button (pinky button is best) that centers the output of the stick regardless of the physical position of it. That, plus the removal of reversal bug from trim wheels and it was so much pleasant to trim for stable flight/cruise. I submitted a proposal to Logitech to center the output of the stick when the grip sensor on the stick detects that it is not being held; it was well received and was passed on to their engineers. That was 9 months ago or so though.

I have experimented with bail out effects (force view in cockpit, play a sound effect of unlocking harnesses and pulling emergency canopy release, loud wind noise).

Can't remember if I released it: making engines able to turn on and off on separate buttons rather than toggled by a single. And regardless of using single or separate on/off switch, make it definitely turn OFF or ON for each state (this was necessary to develop to be able to map engine on/off lights to the LEDs of the G940 - since devicelink won't tell us if an engine is really on or not nor send an ON or OFF toggle). This was performed by making the magnetos go completely off when performing the 'off' command - this always kills the engine. And if turning the engine on, also turn magnetos off then on, then send the engine toggle command. Before this feature, mapping the light didn't work and the on or off command (if just using toggle engine as normal) might turn it on when wanting it to be off and vice versa. Especially if the engine stalls or won't start properly in mid flight. Similar feature for landing gear. These features permits flying without any HUD text appearing telling you if stuff is on or off. Increases immersion.

Arming button for weapons (separate for machine guns, cannons, bombs, rockets, or a master arm button) with appropriate led lights shifting color depending on the status of the arming.

Trim range customizable for every trim (this was released I think) to make trimming far more smooth, relaxed and accurate when using our little trim wheels. Planned unreleased feature was to have this customizable for every type of airplane in the game, detected automatically through devicelink. Since some aircraft have right turning propellers, others left, etc, requiring different part of the trim range to be mapped. Ability to unlock the full trim range (for cases where one engine of a twin failed or pieces of control surface shot off).

Sound effects for using certain buttons of the joystick, sounding like flipping a switch or pressing mechanical buttons. IL-2 has none at all. In reality you wouldn't really hear anything while flying due to the loud engine, but you would feel it much more in your fingers. On the ground before take off, too, of course.

--

I hope you find inspiration in some of these. I especially want the G940 center stick feature and the single button FOV feature. The lights are cool to have but they are not as essential for a good flying experience.

I can see how people would prefer to have all the good stuff in a single piece of software. I don't think it is possible to run two devicelink programs at the same time (or is it?) so it would be a pity to have to choose between two similar programs. If we can in any way merge these features into one platform, that would be great. If we can't, then maybe there is a way to split the focus on them and make them able to somehow be run simultaneously. I don't know, we'll see how the situation is like with Cliffs of Dover.

The biggest problem I had with my programming, was the communication between different executables, the G940, sending to DeviceLink and receiving from DeviceLink. I tried piping things, using UDP network communication, NetCat network tool etc. What a headache. I know almost nothing of how sockets and all that stuff works.

Last edited by MikkOwl; 02-19-2011 at 05:43 PM.
Reply With Quote
  #6  
Old 02-19-2011, 11:35 PM
Artist's Avatar
Artist Artist is offline
Approved Member
 
Join Date: Jan 2010
Posts: 362
Default

Hello MikkOwl,

first things first: I've been using your Multithrottle until I decided to mod my G940 with Bodnar's BU0836As and am really thankful for what you did back then.

Quote:
Originally Posted by MikkOwl View Post
Maybe this will come in handy for Cliffs of Dover, seeing as it will also continue supporting a more advanced devicelink.
Where do you know that from? I've asked and asked again and never got a repsonse...



YaDeLi wasn't planned as a new G940-"driver", but as a solution for the problem of IL-2's limitation to 4 input devices and the impossibility to set the order of game controllers addressed via DirectInput.

Quote:
Originally Posted by MikkOwl View Post
Is this program sold or free? I read the readme and manual (well, skimmed it) and I found mention that it was 'sold', but nothing on any payment or registration required.
Uups. That's what comes from blind copy and paste... No: it is and stays Freeware. I've updated the readme.txt and the download link

Quote:
Originally Posted by MikkOwl View Post
What code is it written in?
Plain C++ (using gcc and MinGw). Makes most of the stuff you had so much trouble with somewhat easier: Communication between different executables not needed, access the G940 and all the other hardware with DirectInput, sending to DeviceLink with native socket support. For accessing the G940 LEDs there would be the Logitech SDK (C++, too, and probably what the tool for BlackShark was written on). But as with you, the user interface, as usual, took up 85% of the time. It would all be so easy without all those users...

As for Autohotkey: I use it for *all* buttons (having deinstalled the Logitech Profiler). Autohotkey for the buttons and YaDeLi for axes of game controllers outside IL-2's range of 1-4 is the perfect solution for me. That is why I am very, very reluctant to start supporting buttons in YaDeLi: I would surely end up reinventing Autohotkey...

Quote:
Originally Posted by MikkOwl View Post
I don't think it is possible to run two devicelink programs at the same time (or is it?)
It is. UDP is a connectionless protocol and DeviceLink accepts commands from different senders simultaniously. Just start several netcats and start giving commands to IL-2. But you must really take care of not using the same axes in YaDeLi and MultiThrottle (and in IL-2 for that). It could have very disturbing results if you do.

Quote:
Originally Posted by MikkOwl View Post
*Ideas for features*
Well, MikkOwl, that is really good stuff to ponder about.



For the time beeing I would like to receive feedback from people using YaDeLi and some information on if CoD will have DeviceLink (or something similiar).

Artist
Reply With Quote
  #7  
Old 02-20-2011, 07:51 AM
MikkOwl MikkOwl is offline
Approved Member
 
Join Date: Jan 2010
Location: Sweden
Posts: 309
Default

I read random past friday upates since late 2009 and at some point they talked about it. The plan was to keep it, but expand upon an ddevelop it more. And to remove the restrictions for it in multiplayer. I am sure that it will technically work the same way. Just different framework version.

What is not yet known is how much of our features existing or desired for, will be satisfied by Call of Dornier. Then one will know where it all stands. And can figure out where to go from there.Wrestling the reversal bug bullshit seems to be a required past time for the upcoming year yet. This also adds ability for hooking up all kinds of strange game controllers (any, really, including a G25 force feedback steering wheel, to be used as elevator trim when mounted low left in the simpit. I did that ot rocked.

Setting things up to facilitate communication between the main app, the network relay tool, and binding the sockets to these different ips and ports. That was so ghetto. Using '¨stdout' from my AHK program piped to the stdin of the G940 led reading applet. Through UDP networking.

If devicelink is open and welcoming with several different connections at the same time, maybe the development should be best spent on specializing a focus for each of our two program efforts. That can be used together for those who ish to use the best features from both. Mostly axis solutions (with anti-bugged to hell controller illnesses as per the G940) for YaDeLi seems to be where it excels. AutoHotKey is the bomb for button and even sound effects easily added, and can be used to control the LEDs in the G940.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:13 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.