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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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If you are using an ati card you should be using directx and not opengl for your 3d rendering.
You should have posted this in Il-2 Sturmovik, not this subforum of it ![]() Last edited by Kikuchiyo; 02-16-2011 at 04:49 PM. |
#2
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oops thought i was lol, cos i keep jumping between forums, thanks il give it a wirl
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#3
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Why would you use Direct X instead of OpenGL with an ATI card?
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#4
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I use OpenGL with ATI. For ATI I set anystring with suffix NV to 0.
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#5
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ok ta , il change it
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#6
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LOL, now thats a classic! Why would anyone ever think that? |
#7
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Look it up. It's a well known issue with ATI cards. They don't run Opengl well. If it runs fine for you awesome. At any rate I assumed he was on here because he was having graphic issues and I listed the most common problem with ATI cards.
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#8
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The following settings were posted by another member (sorry can't remember who for credit). It tallys with the recommended settings that I have seen for ATI cards but set the screen width/height to suit your monitor
[window] width=1920 height=1080 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 (Solved, only needed for 16-bit color) TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 (Solved, only needed for StencilBits=0) TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 (Solved, now works with ATI) TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 (Solved, now works with ATI) TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=3 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 (Solved, = 2 not optimized) ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0 |
#9
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rofl - Coastie, who wrote many guides to setting up IL-2 for graphics cards, has just been told by some non-entity to 'look it up'.
Son, shut the hell up if you don't know what you're talking about or who you're talking to. Edit:: Oh, and, welcome to the forum. Careful, some of us bite. More Edit:: I'm being a w****r. Sorry to K for being rude, but you are wrong with your advice. Last edited by KG26_Alpha; 02-17-2011 at 08:40 AM. Reason: Foul languge |
#10
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