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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-14-2011, 03:39 PM
swiss swiss is offline
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More important than G simulation would be a 360° view, imho.
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  #2  
Old 02-14-2011, 04:20 PM
Sternjaeger
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Quote:
Originally Posted by swiss View Post
More important than G simulation would be a 360° view, imho.
Swiss, I think G simulation comes first because it's the main fatigue factor for a pilot. A 360 degrees view can be achieved with goggles or screens, there are clever ways around it.
No matter how good your aeroplane is, if you can't withstand G loads you're gonna be more vulnerable. I tell you this from personal experience: 15 minutes of intense aerobatic sessions can easily turn you into a sweatball. The first time I did aerobatics in a Mustang (and I was just a passenger!) I was in shock: it's all so physically intense that the idea of actually concentrating on a dogfight whilst being squeezed at 5.7 Gs is unfathomable unless you have been training hard..

I always think about it when I see our dogfights in the sim, where people keep on merrily pulling Gs for 20 minutes without actually thinking of how they would be exhausted by then... (which reminds me to post this on the "suggestions for Ilya" post!)
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Old 02-14-2011, 04:49 PM
swiss swiss is offline
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But you cant reproduce 5.7G in a machine which fits in your basement.
You sure could make people vomit though.

So, if I had the choice between these two...
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Old 02-14-2011, 04:53 PM
Sternjaeger
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But you cant reproduce 5.7G in a machine which fits in your basement.
You sure could make people vomit though.

So, if I had the choice between these two...
hahahaha yeah, imagine a USB vomit-inducer
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  #5  
Old 02-14-2011, 09:47 PM
JAMF JAMF is offline
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hahahaha yeah, imagine a USB vomit-inducer
Ah, that reminds me. There is a device that influences the balance organ in the inner ear, by 3 electrodes behind the ear and low voltage/current between them. The disadvantage was that it doesn't work for everyone. IIRC it was between 1/10 and 1/20 that noticed no balance change.

Would be fun to watch an IMAX roller-coaster ride with those things simulating the motions. That event would require a bucket by every chair.
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  #6  
Old 02-15-2011, 11:47 AM
Sternjaeger
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that is all good, but the main issue is the physical effects of G Loads on your body which cant be effectively represented..

Example: When you're under 5 Gs, your limbs will feel 5 times heavier than what they are, with a resulting limitation of your moving abilities and blood shifting which, if sustained for too long or increased, can cause tunnel vision and blackouts..

some examples here:


G-stress test gone good


G-stress test gone bad, really bad...
  #7  
Old 02-15-2011, 12:06 PM
Sternjaeger
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..the day we can simulate that, we'll have the most realistic simulation and way less fat fcuks ..erm.. fitter people playing this game hehehe
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