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Controls threads Everything about controls in CoD

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  #261  
Old 02-14-2011, 11:38 AM
Wolf_Rider Wolf_Rider is offline
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"don't make eye contact with him"

Last edited by Wolf_Rider; 02-14-2011 at 11:40 AM.
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  #262  
Old 02-14-2011, 11:42 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Erkki View Post
Someone tries to make a new record time in getting banned.

Since you cant help the (non)existence of 6dof facetrack in the cod you might as well wait and see.
No, I just want to hear from Oleg the actual statement about that. Nothing to be banned, closed threat, etc.

Just simple statement. And we all can help if the topic is openly discussed.

What's the big deal about that? People bother a lot with minor issues in cod development, why we can't discuss HT options?

Strange world...
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  #263  
Old 02-14-2011, 11:45 AM
Erkki Erkki is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
No, I just want to hear from Oleg the actual statement about that. Nothing to be banned, closed threat, etc.

Just simple statement. And we all can help if the topic is openly discussed.

What's the big deal about that? People bother a lot with minor issues in cod development, why we can't discuss HT options?

Strange world...
4PM in Moscow. Hes out of the office.
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  #264  
Old 02-14-2011, 11:47 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Erkki View Post
4PM in Moscow. Hes out of the office.
True. But we have Freetrack questions that came from 2009 without answer... He's out of office a lot...

OLLLLLLLLLLEEEEEEEEEEEEEEGGGGGGGGGGGGGGGGGGGG!
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  #265  
Old 02-14-2011, 12:00 PM
Stipe Stipe is offline
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For how much is trackir5 running this days? How about that clip is it really that flimsy?
W-R
facetrack, just a regular unmodiffied wweb cam right? How about daylight?
Does it have any problems with tracking in daylight conditions?
Lobi-put that in your signature.

Last edited by Stipe; 02-14-2011 at 12:06 PM.
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  #266  
Old 02-14-2011, 12:06 PM
Ernst Ernst is offline
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Since in CoD Gs will influence the players head movement and targeting, the player will have to compesate the Gs moving the head this will be a major disadvantage for ones without headtracking. Maybe you can use the mouse interface to FreeTrack, 2 axis of movement (3 if you count the mouse scroll). If CoD use multiple joystick interface FreeTrack can use it too. FT just have to use criativity. The man ll be never slave if he uses the power of mind.

No way i ll buy CoD if i can not use any HT option, since i ll not play to be a targeting drone.
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  #267  
Old 02-14-2011, 01:35 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Ernst View Post
Since in CoD Gs will influence the players head movement and targeting, the player will have to compesate the Gs moving the head this will be a major disadvantage for ones without headtracking. Maybe you can use the mouse interface to FreeTrack, 2 axis of movement (3 if you count the mouse scroll). If CoD use multiple joystick interface FreeTrack can use it too. FT just have to use criativity. The man ll be never slave if he uses the power of mind.

No way i ll buy CoD if i can not use any HT option, since i ll not play to be a targeting drone.
Really don't need to emulate mouse, etc. Freetrack has own interface, easy to suport. Using Freetrack with PPjoy, with less than 6DOF, and other workarounds really are not necessary at all. Oleg can use Freetrack interface and keep it simple.

Last edited by LoBiSoMeM; 02-14-2011 at 01:38 PM.
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  #268  
Old 02-14-2011, 02:06 PM
CharveL CharveL is offline
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Quote:
Originally Posted by Stipe View Post
For how much is trackir5 running this days? How about that clip is it really that flimsy?
W-R
facetrack, just a regular unmodiffied wweb cam right? How about daylight?
Does it have any problems with tracking in daylight conditions?
Lobi-put that in your signature.
TIR5+TrackClip Pro is currently $169.95 at their store

http://www.naturalpoint.com/trackir/...e-catalog.html

Again, taking into account I'm also just one of the thousands of evil NP trolls, it comes down to how you want to roll. If I was new to head-tracking I'd probably try the FT option first to get an idea then decide if it's worth the money to have a convenient, higher performing unit instead of an awkward workaround as some people don't want to spend the time figuring out the maze of additional software, internet searching and tweaking required to get it working well on a particular game and OS.

As for this thread I think it's much ado about nothing really. All of the axes are there in the new sim and I'd bet the dwindling remainder of Lobi's sanity that FT will work just fine in CoD without an international televised press release by Oleg to confirm it.
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  #269  
Old 02-14-2011, 03:28 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by CharveL View Post
As for this thread I think it's much ado about nothing really. All of the axes are there in the new sim and I'd bet the dwindling remainder of Lobi's sanity that FT will work just fine in CoD without an international televised press release by Oleg to confirm it.
I hope so. And I will have no worries if Oleg didn't come here and this lack of feedback meaning he will do the right thing.

No problem at all.
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  #270  
Old 02-14-2011, 06:11 PM
Blackdog_kt Blackdog_kt is offline
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Well, i'm glad the discussion has reached a more civil tone because the more we all bitch and moan, the more the people with a different opinion get defensive or retaliate in kind and this drives the discussion away from the actual content of our posts.

Lobisomem, i too support the inclusion of a generic interface for free headtracking alternatives, especially since the basic functions are already there. There was a post by a guy who tried out CoD in one of the game shows and he said that you can control 3 of the 6 total axes with the mouse: the forward/backward motion is controlled by rolling the mousewheel, keeping the mouse wheel pressed and moving the mouse sideways enables to lean left/right and so on. I guess the traditional 2DOF axes are already controlled via the joystick hat, so the game seems to already have 6DoF built into it regardless if the player uses headtracking equipment or not.

The only thing we need to use FT or a similar program is to have these axes as a mappable option in the simulator's control panel.

However, i would urge you to refrain from attacking other posters with a different opinion, especially now that the discussion is finally getting somewhere and has stopped moving around in circles. There's no use going back to the way it was during the last 10-15 pages, W-R has calmed down and it seems he's not opposed to having a free head tracking alternative, he's just opposed to using the hacked NP dll, it would be nice of you to calm down as well and stop calling him a paid instigator. Let's all drop the conspiracy theories, stop focusing on the 2-3 points that we disagree on and start focusing on what we do agree on and being a bit reasonable, it will help us all get more options in the new simulator
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