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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Born Luftpilot I presume...
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#2
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Yeah, all of them answered the question ,,what shot you down?" by telling ,,Spitfire"
__________________
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#3
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Mitch, If I'm not mistaken, CoD should implement changing CoG. However, if you look in one youtube video, you can see a Hurricane flying around with only one wing (after hitting a Fiat). Maybe weight distribution is not quite working at this point, or it will be "switched on" at a later point.
(skip to 4:45) |
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#4
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Quote:
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#5
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Last edited by Skoshi Tiger; 02-11-2011 at 11:31 PM. |
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#6
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Note that one side of the landing gear is still intact in the above pictures, and this is appears not to be the case with the screenie of the hurricane in CoD.
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#7
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Quote:
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#8
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This video looks more like the game is running on 'indestructible' mode- similar to what happens when you dial down the difficulty levels in IL2. I noticed they were no signs of stalling etc when the pilot was flinging it around. Not a bad idea when doing a demonstration for people.
The internal structure of the wing looks good though. |
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#9
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Quote:
(not like in the video - HALF of the right wing is gone, and the engine cannot provide the torque, especially in level flight. You may want to bring up the case of the Israeli F-15, but recall that it goes very fast, the whole fuselage acts like a wing, and roll control is provided by the tail, not by ailerons. In this case, the pilot had full control, and only lost a small part of the effective lift surface. In the Hurricane, as shown here, the imbalance is much greater, the effect of torque is negligible, and roll control is halved. Airplanes can fly with wing surfaces missing, but the circumstances are outstanding.) Quote:
I'm sure this has come to the attention of the team. Let's wait and see. EDIT Quote:
Last edited by Romanator21; 02-12-2011 at 08:54 AM. |
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#10
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Yeah, I agree with OP ... BUT ... what-can-ya-do-about-it. CG shifts in 1946 are simple changes in trim, there isn't any active mass simulation, pretty sure our 'puters could cope with it, anyway. I'd just be happy if we had something approaching more realistic stalls in CoD, but, if not, I'll deal with it. (I'm almost certain we won't be any closer to groundlooping which would prove Mass modeling.)
Last edited by zipper; 02-11-2011 at 09:34 PM. |
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