Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Closed Thread
 
Thread Tools Display Modes
  #141  
Old 02-03-2011, 08:31 PM
silverliu silverliu is offline
Approved Member
 
Join Date: Sep 2010
Posts: 5
Default

1. FW190A8 FW190A9 need correct Revi circle.

Aiming point of all guns on the FW190A8 FW190A9 is below the center of Revi circle.

FW190A6 that is OK.

2. Online sever forbidden wingtip smoke, Review need add the wingtip smoke.

if the records could provide wingtip smoke for aircraft , that would be better to review the quick records of fight.

3. Improve the guns efects (Flash and smoke hit, tracers smoke...), thanks!

4. Navigation need trainning staff ( Movie, Records......).

Last edited by silverliu; 02-03-2011 at 08:33 PM.
  #142  
Old 02-03-2011, 10:09 PM
mmaruda mmaruda is offline
Approved Member
 
Join Date: Jan 2011
Posts: 43
Default

Apart from bug-fixes that have already been mentioned, the only real issue with the game is the AI. It is better with bomber accuracy (no more of that sniper thing), but it would be good to stop AI from constantly flying faster and making those irritating barrel rolls. The friendly AI could use some tweaking as well - bastards keep stealing my kills, no to mention shooting me up in the process.
  #143  
Old 02-04-2011, 07:56 AM
Oktoberfest Oktoberfest is offline
Approved Member
 
Join Date: Feb 2008
Posts: 228
Default

Quote:
Originally Posted by csThor View Post
Not gonna happen. Team policy is to do things by the book and only include stuff that fulfills the tech specifications. 250MB+ cockpit textures or 20000 poligons aircraft are simply a waste of PC ressources, especially when a similar result can be achieved with a lot less texture size and poligons. It just takes more work.
Claymore's pits are not only about textures, it's about the whole recreation of all the things that are missing in Oleg's cockpits : gauges, lights, switchs, etc.
  #144  
Old 02-04-2011, 07:58 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

But still he exceeds texture limits by the factor of 10 to 15. That's the issue here ...
  #145  
Old 02-04-2011, 09:29 AM
Oktoberfest Oktoberfest is offline
Approved Member
 
Join Date: Feb 2008
Posts: 228
Default

But they are so niiiiiice !

I mean, really, it's now up to CoD level! With so much detailed informations and everything !
  #146  
Old 02-04-2011, 10:48 AM
Gunshi091 Gunshi091 is offline
Registered Member
 
Join Date: Feb 2011
Posts: 7
Default

Quote:
Originally Posted by csThor View Post
But still he exceeds texture limits by the factor of 10 to 15. That's the issue here ...
What about the AI ? Will you improve it ?
  #147  
Old 02-06-2011, 01:23 AM
Bolelas's Avatar
Bolelas Bolelas is offline
Approved Member
 
Join Date: Jan 2010
Location: Portugal, Sintra
Posts: 141
Default mixture axis?

Are you planing to put mixture in axis, like you did to radiator?
If you dont, well, at least i want to tank daidalos team for radiator axis and multi throttle!
  #148  
Old 02-10-2011, 12:16 PM
Phil_K Phil_K is offline
Approved Member
 
Join Date: Feb 2011
Posts: 16
Default

Hopefully an easy one - could you please remove the coloured spinners for the Il-2's? This will be a big improvement for us Sturmo flyers.


Not so easy - longer vehicle and tank convoys would be much appreciated by mission builders - especially ones that are longer than the average bridge length, so we can make convoy movements look much more realistic, and not have the pauses/traffic jams between consecutive convoys as they stop at each bridge.


Finally, if you're making more current AI's flyable, I'd most like to see the Me-210, Su-2 and Tu-2 made flyable as they all offer good utility for creating missions.

Anyway, thanks for your work, it's much appreciated.
  #149  
Old 02-10-2011, 02:06 PM
Bearcat Bearcat is offline
Approved Member
 
Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
Default

I'd like to see a LAND command for the AI so that your wingman will no longer keep following you down and crash behind you.
  #150  
Old 02-10-2011, 02:17 PM
rollnloop rollnloop is offline
Approved Member
 
Join Date: Feb 2008
Posts: 126
Default

Quote:
Originally Posted by csThor View Post
But still he exceeds texture limits by the factor of 10 to 15. That's the issue here ...
Claymore's FW190 cockpit fit perfectly 2005 PCs. Some other cockpits don't, but his do.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:38 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.