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IL-2 Sturmovik The famous combat flight simulator.

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Old 02-07-2011, 01:16 PM
KaHzModAn KaHzModAn is offline
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Originally Posted by swiss View Post
Sure. But here we are talking about the moment where the plane is still a tiny dot.
What do you do with this information?
At this stage you don't know whether it's friend or foe - all you know is there's an aircraft.

(the direction of the plane doesn't help too much, I often penetrate hostile airspace just to stab them in the back on their way to the front )
Hm... to me, the moment you see a tiny dot in the distance is the most important moment... You can take real decisions that will have more effect than just turning tighter than your opponent... Thats called tactics...

And yes, you see just an unidentified bogey, but say, if your in an escort you'll send a pair check it out, or you'll keep an eye on it so he won't surprise you with a dive on your bombers...

But that depends on what type of games you play... sure if you are a lonely hunter in dogfights server... it goes down to dogfighting skills more often... but if your in a team with a clear defined mission, it's a completely different world
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Old 02-07-2011, 01:32 PM
swiss swiss is offline
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Originally Posted by KaHzModAn View Post
Hm... to me, the moment you see a tiny dot in the distance is the most important moment... You can take real decisions that will have more effect than just turning tighter than your opponent... Thats called tactics...
Sure and I agree.
But it In the end there are two options:
-climb
-run
There is a huge difference between 3 and 5km - but much less when 6 vs 8km.


What is the max distance you spot the planes from?

Maybe I cannot reproduce the problem on my screen.
I'm going to test it....

Last edited by swiss; 02-07-2011 at 02:02 PM.
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