![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]() Quote:
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#2
|
|||
|
|||
![]()
No, it'll need a 'gold' version that can be pressed, work can continue as usual after and distributed by a patch. I know it's a new idea but I think it might just work.
|
#3
|
||||
|
||||
![]()
Ok...the gold version that will have to be ready for use will have to be done by then...so that still leaves the same amount of time.
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#4
|
|||||
|
|||||
![]() Quote:
We do have the recordings of the real engines of course made with various Russian aircraft this summer. Using advanced SFX magic we transformed our samples to sound the way we needed. Quote:
Quote:
Quote:
Quote:
That's actually the fault of the CPU. Even if we replace all objects on the screen with single pixels, it doesn't run any faster. There's just so many objects around you being tracked - buildings and trees - that constantly updating their location relative to you takes a lot of resources. My card is mostly maxed out by textures of tons of different objects, againt in populated areas. Airfields are the worst in this respect. You're seeing a ton of high-res objects at the highest level of detail. The game uses dynamic texture loading, and you'd see various textures cycle through lower LODs, try to load a higher one, run out of memory, and swap back to lower detail. We have specific graphic options for that which allow you to limit the number of objects on the screen and their detail. Going to medium object density is hardly noticeable, especially compared to Il-2. Going to medium object detail is even less apparent unless you're taking an up-close look at a truck or a building. That's it, I'm out for the night. I might be back tomorrow! |
#5
|
||||
|
||||
![]()
thanks Luthier...the questions answered today are better than the whole update.
are the up and coming videos made on a high-end PC that can handle the load? If it is can you post the specs the same time as the videos? thanks
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#6
|
|||
|
|||
![]()
Your dual core and mid range graphics runs the game maxed out?
WoW. You can start scaling up already ![]() Last edited by Hecke; 02-04-2011 at 08:01 PM. |
#7
|
|||
|
|||
![]()
You might want to go back a page and read Luthier's post.
|
#8
|
|||
|
|||
![]()
That's what he said, and the video was fluent. With that CPU. Above water, yeah, but anyway.
|
#9
|
|||
|
|||
![]() Quote:
Quote:
|
#10
|
|||
|
|||
![]() Quote:
Do you know how well the CoD engine makes use of 4 (or more?) cores, and whether or not that shifts the bottleneck towards the GPU again, or is even a Core i7 or whatever the main bottleneck? |
![]() |
|
|